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Having last received a proper update over more than a year ago, I think everyone can agree that it is time for UHC to get the attention it deserves. For the past 2 weeks, we have been grinding hard to bring UHC up to the new modern day standard for what a UHC server should be. This upcoming update aims to address the main issues which have plagued the UHC community, alongside bringing forward as much new content as possible to keep the gamemode feeling fresh once again! This upcoming UHC update is scheduled to be launching early this week, so keep your eyes peeled!
Major Content Changes
- Players can now type "/coords <ign>" to view the coordinates of any one of their team members
- Spectators are now only able to spectate inside the Deathmatch Arena (Finally a combat to the ghosting)
- Monthly and Yearly statistics and leaderboards have now been added
- Brand new '/stats' command improvement, displaying the new Monthly and Yearly statistics
- Brand new UHC lobby (About time) involving a parkour to keep you occupied whilst waiting!
- 7 Brand new scenarios (more information below)
- Upon logging out, a zombie will now appear which can potentially be killed (to prevent players from abusing logouts)
- UHC Deathmatch border has received slight tweaks
- Final Heal scenario will now also fill up players hunger and saturation
- When Double Health scenario is activated, Golden Apples and Golden Heads will now heal twice as many hearts (Regeneration 3)
- Time Bomb chests will now contain a countdown hologram above them, giving a visual on how long till it explodes
- Killing players whilst Diamondless is active, will now result in players dropping 2 diamonds instead of 1
- No Backpack scenario has now been removed (due to majority of the community disliking it)
- Players can now type "/coords <ign>" to view the coordinates of any one of their team members
- Spectators are now only able to spectate inside the Deathmatch Arena (Finally a combat to the ghosting)
- Monthly and Yearly statistics and leaderboards have now been added
- Brand new '/stats' command improvement, displaying the new Monthly and Yearly statistics
- Brand new UHC lobby (About time) involving a parkour to keep you occupied whilst waiting!
- 7 Brand new scenarios (more information below)
- Upon logging out, a zombie will now appear which can potentially be killed (to prevent players from abusing logouts)
- UHC Deathmatch border has received slight tweaks
- Final Heal scenario will now also fill up players hunger and saturation
- When Double Health scenario is activated, Golden Apples and Golden Heads will now heal twice as many hearts (Regeneration 3)
- Time Bomb chests will now contain a countdown hologram above them, giving a visual on how long till it explodes
- Killing players whilst Diamondless is active, will now result in players dropping 2 diamonds instead of 1
- No Backpack scenario has now been removed (due to majority of the community disliking it)
Miscellaneous Changes
- Fixed a bug where cobblestone and obsidian created via water+lava in deathmatch could not be broken
- Fixed a bug where players were unable to place a block on top of a source block of water/lava in deathmatch
- Fixed a bug where if players were inside the Nether when deathmatch started, they would teleport outside of world border
- Fixed a few typos in some of the messages which were broadcasted in chat
- NickHider mod is Badlion is now force disabled via our server
- Fixed a bug where if the game ended via running out of time, the non-winning team would not receive statistics
- Render distance for players inside the waiting lobby has been buffed (made possible by the now bigger lobby)
- Fixed a bug where cobblestone and obsidian created via water+lava in deathmatch could not be broken
- Fixed a bug where players were unable to place a block on top of a source block of water/lava in deathmatch
- Fixed a bug where if players were inside the Nether when deathmatch started, they would teleport outside of world border
- Fixed a few typos in some of the messages which were broadcasted in chat
- NickHider mod is Badlion is now force disabled via our server
- Fixed a bug where if the game ended via running out of time, the non-winning team would not receive statistics
- Render distance for players inside the waiting lobby has been buffed (made possible by the now bigger lobby)
New Leaderboards
After running our UHC server for over 3 years, the leaderboards are very set in stone. New players whom come along and wish to participate in the competitive gamemode, find themselves in a very difficult place attempting to land a spot on the leaderboards (due to others being years ahead). Of course we will not be wiping these players statistics, instead we have added 2 brand new leaderboards which are much more achieveable for the new players: Monthly and Yearly. Both of these new leaderboards are visible in the waiting lobby, situated right next to the Lifetime Leaderboards!
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Of course, what is a UHC update without a handful of new scenarios! Like all of our UHC updates, scenarios are the main form of new content which we are able to bring to the table. Scenarios are what make each UHC game unique and special, and for that reason we love making them. This upcoming update, we have aimed to deliver the main scenarios which players from our community have requested (all of which are listed below). If you have any more scenarios which you would love to see on Minecraft Central's UHC, please let us know on the forums (with a detailed description on how the scenario should work).
Paranoia
Every time you kill a player, or mine a Diamond Ore, your coordinates will be broadcasted in chat for everyone to see! Make sure you keep an eye on your back for the entire game.
Quick Getaway
Every time you kill a player, you will be rewarded with 'Speed 2' potion effect for 30 seconds, allowing for you to make a Quick Getaway!
Head Start
All players will spawn ingame with a preset layout of items in their inventory, giving them a Head Start. These items include: Stone Tools, 32 Wooden Planks, 16 Steak, 8 Apples and 4 Books!
Stranded
This scenario is only possible to be active in team games. When this scenario is activated, all players will spawn at completely different coordinates to their teammates. Do you attempt to meet up with them, or risk playing solo?
Mystery Scenario
When activated, this scenario will act as any random scenario which is available in our UHC. The catch: You don't know what that scenario is! You could spend the entire game trying to figure out what scenario is active, or you could simply play and hope the odds land in your favour!
Vein Miner
Whilst this scenario is activated, upon mining any type of ore, your pickaxe will instantly destroy that entire vein of ores.
Incognito
Whilst this scenario is activated, no one will be able to know who is who! All players will have the exact same skin, and their names will be disguised. The only player whom you are permitted to know their identity, is your teammates (if you are playing a team game).
Every time you kill a player, or mine a Diamond Ore, your coordinates will be broadcasted in chat for everyone to see! Make sure you keep an eye on your back for the entire game.
Quick Getaway
Every time you kill a player, you will be rewarded with 'Speed 2' potion effect for 30 seconds, allowing for you to make a Quick Getaway!
Head Start
All players will spawn ingame with a preset layout of items in their inventory, giving them a Head Start. These items include: Stone Tools, 32 Wooden Planks, 16 Steak, 8 Apples and 4 Books!
Stranded
This scenario is only possible to be active in team games. When this scenario is activated, all players will spawn at completely different coordinates to their teammates. Do you attempt to meet up with them, or risk playing solo?
Mystery Scenario
When activated, this scenario will act as any random scenario which is available in our UHC. The catch: You don't know what that scenario is! You could spend the entire game trying to figure out what scenario is active, or you could simply play and hope the odds land in your favour!
Vein Miner
Whilst this scenario is activated, upon mining any type of ore, your pickaxe will instantly destroy that entire vein of ores.
Incognito
Whilst this scenario is activated, no one will be able to know who is who! All players will have the exact same skin, and their names will be disguised. The only player whom you are permitted to know their identity, is your teammates (if you are playing a team game).
Quality Of Life Changes
This UHC update contains many quality of life changes which are aimed to address some of the biggest issues which have plagued our UHC community. For the longest time, players logging out has become an increasingly bigger issue, along with players abusing spectating to 'ghost' other players. With this upcoming update, logging is now combatted with the implementation of 'Timeout Zombies'. Whilst a player is logged out (and eligible to log back in) a Zombie will appear in their location which is very much vulnerable. If this zombie dies, so does the player (so log out with safety)! Ghosting is combatted with a simple much needed limitation on spectators. Spectators will no longer be able to leave the deathmatch arena. Some more awesome QOL changes include holograms situated above the Time Bomb chests, giving a visual on how long until they explode. Many more bug fixes are being implemented, fixing a lot of issues primarily with deathmatch.
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Since the launch of our UHC server on Minecraft Central in 2017, we have had the exact same pre-game waiting lobby. It is fair to say that this lobby has served its purpose, and has long past its expiration date. This lobby has been very bare-bones, acting simply as a holding pen for players prior to the game starting. We understand that many of our dedicated community turn up very early for the UHC games which they are participating in (and it is our job to ensure they keep themselves occupied)! This brand new lobby aims to add a few more activites to perform and places to explore whilst waiting for the game! Enjoy running and jumping your way up the parkour whilst mentally preparing for the upcoming game of UHC which awaits you!
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8th February 2021
- For future seasons of Factions, Raid Outpost will now launch 24 hours after SOTW (rather than 48)
- Fixed a bug on Factions where 'Decapitation Skulls' were displaying incorrectly in '/f log chest'
- Fixed a bug on Survival where mining horizontal logs would now properly increment the jobs level
- Enderchests have been placed at the Factions spawn (they were mistakingly forgotten by the builders!)
- Fixed a bug on Factions where some sugar cane would not properly count towards the farming IP limit which we have
- Fixed a bug on Factions where players could use '/smite' inside the Obscure Zone
- Fixed a backend error being caused by Raid Outposts which occured upon kicking an offline player out of your faction
- Enderpearl anticheat has now been enabled in the KOTH world on Factions to prevent wacky enderpearls from occuring
- Many performance optimisations have been made to the rollback on the Raid Outpost base
- Fixed a backend error being fired if a player was to ever consume an 'Awkward Potion'
- Fixed a bug with the Raid Outpost where the controlling faction was unable to use genbuckets anywhere in the world
- Depth Strider 3 has now been added to the Raid Outpost gset armor
- The speed at which the Raid Outpost base rolls back has now been buffed drastically
- Players are now able to use '/Wild' inside the Raid Outpost world on Factions
- Raid Outpost base has now had rev layers added underneath the base
- For future seasons of Factions, Raid Outpost will now launch 24 hours after SOTW (rather than 48)
- Fixed a bug on Factions where 'Decapitation Skulls' were displaying incorrectly in '/f log chest'
- Fixed a bug on Survival where mining horizontal logs would now properly increment the jobs level
- Enderchests have been placed at the Factions spawn (they were mistakingly forgotten by the builders!)
- Fixed a bug on Factions where some sugar cane would not properly count towards the farming IP limit which we have
- Fixed a bug on Factions where players could use '/smite' inside the Obscure Zone
- Fixed a backend error being caused by Raid Outposts which occured upon kicking an offline player out of your faction
- Enderpearl anticheat has now been enabled in the KOTH world on Factions to prevent wacky enderpearls from occuring
- Many performance optimisations have been made to the rollback on the Raid Outpost base
- Fixed a backend error being fired if a player was to ever consume an 'Awkward Potion'
- Fixed a bug with the Raid Outpost where the controlling faction was unable to use genbuckets anywhere in the world
- Depth Strider 3 has now been added to the Raid Outpost gset armor
- The speed at which the Raid Outpost base rolls back has now been buffed drastically
- Players are now able to use '/Wild' inside the Raid Outpost world on Factions
- Raid Outpost base has now had rev layers added underneath the base
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For the past 3 seasons of Factions, the server has remained untouched with very minimal changes (due to us working hard on content for other parts of the network - Minigames Revamp!). As promised last season, we are striving to deliver as much new content as possible for this upcoming Factions Reset. This upcoming season will be bringing forward some of the most highly requested features: Raid Outpost & new Koth Maps! This changelog will detail all changes big and small which players can expect to see in the upcoming season of Factions. We look forward to seeing everyone on the 5th February 3pm MST!
Major Content Changes
- Brand new spawn (Big thank you to the build team which made this possible!)
- Brand new KOTH map added to the rotation (Oriental Theme)
- Brand new KOTH map added to the rotation (Wild West Theme)
- Brand new Raid Outpost
- Vastly improved Factions Chest logs
- Creepers will now drop 6 TNT upon dying (buffed now that we have Raid Outpost)
- Brand new spawn (Big thank you to the build team which made this possible!)
- Brand new KOTH map added to the rotation (Oriental Theme)
- Brand new KOTH map added to the rotation (Wild West Theme)
- Brand new Raid Outpost
- Vastly improved Factions Chest logs
- Creepers will now drop 6 TNT upon dying (buffed now that we have Raid Outpost)
Miscellaneous Changes
- Fixed a lag exploit which was possible on the server by using minecarts
- Fixed a bug where '/warp PvP' did not take you to the PvP / Koth arena
- Printer mode will now only be disabled for the first 30 minutes of SOTW (was previously 60 minutes)
- Fly mode will now only be disabled for the first 30 minutes of SOTW (was previously 60 minutes)
- Server has been changed to 15 man factions (was previously 10 man factions)
- Power per player has been changed to 200 (was previously 300) max power is still 3,000 per faction
- Factions can no longer set any allies (was previously 1 ally per faction)
- Some certain commands (such as /msg and a few more) are now allowed to be used whilst in /roam
- Performance optimisations have been made to SOTW
- Fixed a bug where players could use rename scrolls on Harvest Hoes resulting in the Crops Harvested count breaking
- Players can now use rename scrolls on flint and steel (as this is a tool that it did not previously work with)
- Due to the growing request for shorter seasons, backend changes have been made to allow for reset automation in the future
- Regeneration I potions have now been removed from shop (players can also no longer brew them)
- Golden apple cooldown (crapple) has been increased from 20 seconds to 45 seconds
- Various rule changes. Changes are listed at the bottom of this thread
- Fixed a lag exploit which was possible on the server by using minecarts
- Fixed a bug where '/warp PvP' did not take you to the PvP / Koth arena
- Printer mode will now only be disabled for the first 30 minutes of SOTW (was previously 60 minutes)
- Fly mode will now only be disabled for the first 30 minutes of SOTW (was previously 60 minutes)
- Server has been changed to 15 man factions (was previously 10 man factions)
- Power per player has been changed to 200 (was previously 300) max power is still 3,000 per faction
- Factions can no longer set any allies (was previously 1 ally per faction)
- Some certain commands (such as /msg and a few more) are now allowed to be used whilst in /roam
- Performance optimisations have been made to SOTW
- Fixed a bug where players could use rename scrolls on Harvest Hoes resulting in the Crops Harvested count breaking
- Players can now use rename scrolls on flint and steel (as this is a tool that it did not previously work with)
- Due to the growing request for shorter seasons, backend changes have been made to allow for reset automation in the future
- Regeneration I potions have now been removed from shop (players can also no longer brew them)
- Golden apple cooldown (crapple) has been increased from 20 seconds to 45 seconds
- Various rule changes. Changes are listed at the bottom of this thread
Raid Outpost
The most highly requested feature we have been receiving for our Factions server, is a brand new Raid Outpost. This has been the main point of focus for this upcoming reset, and is our largest piece of new content. The raid outpost is a custom designed plugin, allowing players to raid a server-side base located in the center of the 'Raid Outpost' world (/warp routpost). Upon raiding the Raid Outpost, that faction will now be in control of it. It is now their duty to defend this outpost from other Factions whom are wanting to take control of it for themselves.
The faction that is controlling the Raid Outpost is rewarded on an hourly basis. The Raid Outpost gives out some of the best rewards available on the server, including: Armor (God Set), Large sums of money, and additional health boost which will apply to everyone in their faction throughout the server. One of the best parts regarding the Raid Outpost is that it allows raiding during Grace Period. The Raid Outpost opens exactly 48 hours after SOTW has begun, so don't hold back and start preparing for the action as soon as possible!
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Many seasons back, we implemented a feature to our Factions server which allowed us to rotate between multiple King Of The Hill maps. The idea behind adding this feature at the time was to allow us to further expand our catalogue of KOTH maps to ensure the gameplay remains as fresh as possible. Every time the server goes through its daily reboot, the map would rotate to the next available map, meaning every day '/warp KOTH' would have a different build.
It is fair to say that we have not utilised this feature as well as we could have. For the longest time we have had the same 2 KOTH maps in rotation without receiving any change. Moving forwards, we plan to address this by bringing forward more and more maps, starting this upcoming season! Next season, players can expect to see 2 brand new KOTH maps added to the rotation: One with a Wild West theme, and the other with an Oriental theme (designed to match with this seasons spawn)!
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Logs are a very important feature over on our Factions server. They are the go-to place to properly moderate exactly what your faction members are doing at certain points in time. Catching a malicious faction member as soon as possible is vital for a successful faction. Logging for the Faction Chest has been presented to players in a very slack format for the past few years. Valuable items such as 'Harvest Hoes' would appear in the Factions Chest Log as simply 'Diamond Hoe'. This behaviour carried over to all valuable items (Chunk Loaders, Blast Mine Pickaxe, etc). This update is aimed at providing a more verbose output for all items which appear in the Factions Chest log.
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- 360 Counter cannons inside your base buffer are not allowed.
- A Faction is only allowed to have 1 counter cannons inside their buffer per side of the buffer.
- Severity 3 client modifications ban rule will require 4 bans to the previous 3.
New Spawn & Warzone
Finally to conclude things: A big thank you to the build team that made this upcoming Factions reset possible! Every 2-3 seasons our Factions server gets an upgraded brand new spawn and Warzone to keep things fresh and alive! Below is a beautiful render of our upcoming Season 31 spawn! The theme for this upcoming Factions reset is 'Oriental'. This theme carries over to a few places (such as one of the new KOTH maps which is also matching theme). We look forward to seeing everyone there this upcoming Friday.
![[IMG]](https://mccentral.org/custom-images/spawn_renders/factions_31.png)
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