14th July 2020
- Improvements have been made to our AFK Farming detection on Factions
- /vanish has now been removed from SrMods (Vanish is pointless since the addition of our staffmode system)
- Performance optimisations have been made to our Harvest Hoe plugin
- Buckets will now stack up to 64 on Factions (Opposed to 16), this affects all types of buckets
- Fixed a bug in LMS on Factions where it would not increment the players statistic 'Events Won' if they were to win
- Fixed a few hiccups in regards to our teleportation logs on Factions
- Teleportation logs on Factions will now be logged to their own dedicated file, making navigating them much easier
- Fixed a bug with our staff AFK detector which would occasionally falsely kick staff when they were not AFK
- Upon unpunishing an IP, staff are now required to enter a reason for the unpunish
- Confirmation GUI has now been added to the 'Fill Inventory' button in the Factions shop
11th July 2020
- Fixed a bug where cancelled crop breaks with the Harvest Hoe would still increment your "Crops Harvested" statistic
- "Fill Inventory" button has now been added to the shop allowing players to purchase as many of an item as possible
- Fixed a bug where the /stack command was not working, breaking ways that players could stack drinkable potions
- Fixed some quirky issues in the shops where players could not change the quantity of some items (such as potions)
- Sell Wands and TNT Wands on Factions will now display how many uses they have in the shop
- Sell Wands and TNT Wands on Factions will now glow when on display in the shop
- Fixed a bug where if you attempted to use a harvest hoe with a full inventory, it would not cancel the crop break
9th July 2020
- Fixed a bug where players would receive the KOTH reward ~10 seconds after winning
- All of our backend plugins have been updated to their latest versions (lots has changed with latest Skyblock reset)
- Upon the boss being killed, it will now announce the top 5 players in chat (rather than the top 1)
- Top 5 players that damage the boss will now be rewarded (Was previously only the top 1)
- Boss will now spawn with more health (the event was way too short previously due to the low health)
- Fixed a bug with the Boss Event in regards to the damage tracker resulting in players unfairly winning
- Fixed a bug where if a player attempted to place a Chunk Loader at spawn, it would flicker a hologram
- The format of players money when you hover over their name in chat is now formatted with a thousand seperator
- AutoFarm alerts will no longer nuke staff members chats
- /ping, /ignore and /eignore are now allowed to be used whilst combat tagged
- /ekit and /ekits will now open the kit GUI (It would previously print a message in chat)
- ClearLag has been replaced with our new custom EntityCleaner plugin
- Fixed a bug where the villagers at spawn would be wiped every time an entity clear occured
- Fixed a bug where players could lose their items inside the croptop and playtime GUIs
- Players are now able to use "/f tnt d" and "/f tnt w" to manage their virtual tnt storage
- Further optimisations have been made to our Harvest Hoes plugin in regards to NBT writing
- Outpost, Koth and Boss worlds are now Warzone territory (instead of Wilderness)
- Players are no longer able to shoot the boss with a bow and arrow whilst standing in the boss spawn
- Admins are now able to access the Boss world when the event is not active
- Players are now able to merge rename scrolls to combine their uses
- When a Faction shield is not active, "/f who" will now show a countdown saying how long till it enables
- Players in /roam will now have an action bar at the bottom of their screen displaying how much time is remaining
- Players in /disguise will now have an action bar at the bottom of their screen displaying what they are disguised as
- Fixed a bug where if a disguised player was to enter /roam, it would not disable their disguise
- If a staff member is disguised and they enter staffmode, it will now undisguise them
- If a staff member is in staffmode and they enable a disguise, it will now remove them from staff mode
- Fixed a bug with our /duel plugin (If 2 players sent each other a duel request at the same time, neither could accept)
- Players name and faction has now been added to the scoreboard
- More blocks have now been added to the /shop to make printing smoother
- /stats has now been completely revamped (There is a new 'Event Wins' statistic with an entirely new backend)
- Upon focusing a player with "/f focus" they will now have a prefix which stands out more obviously
- Factions can now have 4 active sandbots at the same time (Was previously 3)
- 10 minute potions have been removed from kits (They have been made redundant since the implementation of Custom Enchants)
- Upon entering / exiting staff mode, the chat messages have been reformatted (Mod+)
- Action Bar that appears whilst in staff mode has now been reformatted (Mod+)

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