This season of prisons is slowly coming to an end. Although it was fun, here are some ideas for next season. ____________________Prison Tokens__________________________ Tokens were a new and creative way to get people mining again in prisons. Although some of the community did not like the idea, the server evolved around this and made it apart of the server. Tokens are a prismarine shards named as "Prison Token", in order to get spawners you have to get these Prison tokens and in order to get Prison Tokens you need to mine. Another thing they added to do with tokens was custom enchants. Custom enchants included Night Vision books (Apply this to a helmet and it gives you night vision until you remove the piece of gear from you), Token luck (Apply this to a piece of gear and have more of a chance to get tokens whilst mining) and a lot more like them. To get these enchants you have to pay a villager at spawn a certain amount of money and you will get one of these books at random. At /warp anvil or /warp enchants there are signs which you can repair items with, it costs 10 Prison Tokens but it is worth it if you do not want to loose a precious item. Here are some ideas you can add to tokens if they stay next season: - A way to get disguise perks or items in that genre. - Lower the prices of tokens needed for spawners (Maybe 1/2 or take a 1/4 off it). - Another way to get tokens, kills and prestiges? (A1 gives you 10 free tokens, A2 gives you 20 free tokens, etc) - Higher the chance of getting a token. When ever I mine for tokens to up my spawner count it normally takes me 15-20 minutes just to get 10. Maybe make it a bit easier to get them since getting 5mil for a spawner takes long enough for new players. If you have any more ideas for tokens please let me know. _____________________Scamming____________________________ Although scamming is apart of the prisons experience here are some ideas you could add/remove from it to keep it more easy and reasonable for the players. Tpa Scamming. This happens a lot to me and some of the players on prisons. When I get random teleportation requests from people saying they want to give me something or need my help I instantly accept. Although helping people is not a bad thing, do not always trust these accusations, when you accept since teleportation requests are enabled in the pvp zone people can simply kill you when you are not ready. If you have valuables on you and you do not want people to steal them then put them away in a chest or a safe position when you get these out of no where requests from non-trusted users. Ideas to stop this. Maybe remove the teleportation option to request to tp to someone in the pvp zone or add a additional thing at the bottom warning the player that they are sending the request from the pvp section so they should accept at there own risk. Spawner safety. Again, I am aware that scamming is legal on prisons but this idea would make prisons a lot more safe for the prisons community. Since the plot plugin has two different features to letting people build on your plot/plots here is a idea that you can take advantage of that. If a player is added to a plot (/plot add *username*) then they should not be able to break spawners, but if a player is trusted on a plot (/plot trust *username*) then they should be able to break them. I can see a lot of cons to adding this but I am sure that if this is added to the game then people will experiment with this new feature and you can tweak it a bit if needed. If you have any ideas on more scamming issues please tell me. ______________Major Ideas for next season_____________________ Here are some ideas for next season. Please take into consideration that some of these are a bit over the top but you can tweak them as much as you desire. - Make it so you can stack spawners on one block. (Right click a spawner with the same type of spawner and it stacks them on top of each other but still does as much as two spawners would spawn). - Add a perk which allows you to /fix every 10-12 hours. (Since /fix would be op make a big time limit on it so it becomes a good perk, but not as doing /fix when ever you want. Also add it so it can only be won in Mythical crates therefore making it more rare). - Create a option to remove your plot completely. By this I mean make it so you can disown your plot and others can get it. By disowning the plot it destroys anything inside it and you have to do /plot disown then /plot confirm. - Make it so you Diamond+ players can do /plot merge, making the plots bigger. (Wanting more people to donate and funding the servers needs) Or make it so you can win this from keys as well. - Add a perk which you can use every 24 hours and it opens a personal x2 sell bonus. (Add this also to Mythical keys because it's kind of op). - Add a x1.5 sell stick to one of the new items. - Add a "Quick Spawner" which x2 the speed of a normal spawner of your choice. (Much more expensive). - Add a "Charged Creeper Spawner" which is basically a creeper spawner but drops a more valuable item that sells for more in the shop. There are some ideas that I thought of and wanted to post on the forums. I hope you enjoyed it because it took me a long time to write all of this. If you have any more subjects you want me to cover, please tell me. - Redss
hellu!! tokens- tokens are for sure staying. i don’t see ‘em leaving (unfortunately sorta). i think tokens just for spawners and custom. not for other things like disguises n’ other items. and the point of tokens was to bring back mining. players can already get tokens from voting. if you could get tokens from kills, tokens would be so much more common. and prestiges would seem useless. while prestiging you need to have a certain number of blocks mined, usually that’s done from mining so by the time you prestige, you would have already gained tokens. with all these -1, i do agree with the increasing chance of tokens. i wouldn’t say to increase it by a ton, or to make rhe “luck” custom enchant higher either. maybe increase the chance of tokens from mining in the mines like 5%... and not this “increase each time you prestige” bs.. like it increases 5% from last season and stays there. tpa trap- that sounds so hella gay. the point of death trapping is to catch the player off-guard. if a player wants to accept a tpahere request it’s on them. spawner safety- i like how you said there were flaws... however, you didn’t really call ‘em out. this is a -1 from me. firstly, i think it’d be p hard to make that happen. and also, that’s gay as well. spawners really arent that hard to get if you sweat a lot and spin keys you could become an op player with high stats within 3 weeks. major ideas *uno skip card* on the stacking spawners no. no. no. NO. No. NOOOOOOOO. adding “/fix” would be bad, in my opinion... the point of stacking up extra sets of armor would become useless. also, players like to troll and hit other players with kit axe... and like using “/kit” would be kinda useless. i think even if it’s a perk and every 12hrs or whatever... it’s still a -1. at the beginning of seasons, players like to spin a lot of keys and chances of getting the perk can be increased... it’d also remove another purpose for tokens and repairing pickaxes n’ such... like... :shrug: again. noNoNononoNo noo nO nO nONo. i’ve talked about this before on enjin. “/p auto” can get all wonky with it filling up plots. and it’s stupid. it’s a PLOT. why would you want to delete it/dispose it?! and the command is not “/p disown”.. it’s “/p dispose” it’s in the plot plugin, it’s just disabled. um. no. i’m sorry for disagreeing but. these ideas kinda hurt my brain. 2x sell for personal use sounds gay. just buy a booster for $5-$10 then pay $5+ for trying to get a perk from a myth key (sales don’t matter) spawners and afkinng is already OP adding more to it with a 1.5x seller on sell sticks seems like it’d hurt the economy. quick spawners seem like something a salty player would suggest. you can “speed up” spawners by prestiging higher and growing your spawner collection on your plot. smh my head whaT the FriCK would that do. there’s already creeper spawners.. in my opinion, them adding the passive mob spawners this season was useless. there is always gonna be a more op spawner and that’s usually the spawner all players would aim to buy. adding a “middle” spawner would seem to almost nothing. and i don’t think a “charged creeper” spawner would do much.... GOOD DAY SIR ~PUPOSAURUS
No perks/Disguise for tokens I say x2 token price instead of halve or quarter it Token chances are good the way they are, maybe add token luck up to level 5 tho if people want to get more form mining Scamming and tpa should remain the same as it has since season one. Spawner stacking I agree with this will help prevent lag The fix all is a huge no no it will ruin the way pvp is played and saving kit gear I think /p remove or something would be cool, however p merge sounds horrible and should not be added No sell boosts other than the one market booster already in the game, also no spawner boosts There are enough spawners already I suggest ghast instead of charged creeper if anything My Ideas: Add more custom enchants here is a thread explaining more https://mccentral.org/community/threads/custom-enchants.13104/ Add chunk loaders so players don't have to burn up there computers to be prisontop Add back a public /warp mobfarm for xp like season 1 possibly and I know in season 2 Add prestige mines - by this I every prestige there is a /prestige mines and you can warp to 1-9 mines that are more op than Z (Maybe use the rank Z1 - Z9 mines from season 2 of prisons the OGs know what I am talking about if you are not OG I will explain it briefly. In season the system of prestiging was added before season 3 you would rank up from Z to Z1 to Z2 ect until Z9 which was max. These mines had no lapis and got more and more diamonds as it went on. I think these should be used again as prestige mines. Add sell wand combining - You can combine all your sell wands for example a 500 and 2500 you can anvil them together and get a 3000 sell wand This is the BIG idea that is controversial because of the history of prisons, anyways my idea is to split prisons one and prisons two into OP prisons and OG prisons. This is prisons season 2 map and all the memories exactly preserved from 3 years ago and put onto a realm for all the old players to bond over and enjoy the good days before excessive keys, P2W and harsh competition. Then there the prison realm OP that has spawners sell wands all that stuff that the other kids can play on. These are my views on season 8 of prisons OG since season 2 (snakey21) Leader of money gang #1 prisons gang for p1 -xStrafings
hiya! ------------------------------------ chunk loaders: +1 /warpmobfarm: hi. i think the only way they could add this back is if spawners weren’t obtainable from players... like basically if they remove ‘em which ain’t happening. it was a good ride in season1 & season2, but i really don’t see it making a comeback. i think since spawners were added in season3, markey intends for players to build their own xp grinders not for it to be given to them/for them. i've been an og player since season1, i get what you mean for the prestiges to have their own "mine". I've seen buckos suggest this back on enjin, and like whatever.. my thoughts are that i feel like it's kinda unnecessary. as you prestige you already get a small increase in the prices when you sell ores and if they did it like they did in season1&2 n' such it'd probably be too much of a load on build team to build 9times the amount of mmines then they would need to. ANd if it's same mines, then i go back to a point i already made. it'd be unnecessary since sell prices already increase as you prestige higher and once you hit 1st prestige ya' barely use the mines. I will say that the ratio of blocks being different would be nice for the higher warps like X,Y, and Z.. but i just don't really see it happening. +1 i've seen this idea been suggested here, and.. HOLY GUACEMOLE. i give this a bbiigGG -1. having two realms with different "economies" and different concepts seems very bad. prison1 and prison2 already have inflated economies compared to one another. The player base would be split worse than how it kinda is and the more op prison would most likely be more popular. Although, there are many mAMAnAYy players who would like to see prison revert back to how it was in saeson 1 and season2, it's nor happening. so sorry charlie. staff and higher ups have already said this. hooe that made sense >.< season 7* the next season is the 7th season.. unles s you mean the saeaosn after that :flsushed: ------------------------------------ ANYEWays. have agreAT Day OG since season 1 ~puposaurus <3
Thanks for replying to my post puposaurus and xStrafings, I really like the feedback and it has helped me to change my opinion on some of the ideas <3 Although I still strongly agree with some of my ideas I am thankful from the feedback. OG since season 2 ~redss <3
My take on Redss changes for next season: -Tokens are a definite must to stop players from gaining large amounts of spawners for just afking to get more. - Perks/disguises are meant to be rare so being able to purchase then for tokens is a bad idea - I think token prices for spawners are decent currently - Like the idea of getting tokens when you prestige or rankup - Scamming will not change as it's been in prison since it started - Stacking spawners may not be needed if the server would implement the system they have on Skyblock already /togglespawner which turns all spawners into a certain stained glass colour. - No /fix as it can be abused by having a full inventory of amour - Definitely need /p remove. It's actually quite weird how this hasn't been implemented yet - Not a great idea as it would destroy the layout that has been created already with specific plot dimensions - 2x market booster already exists - No use of quick spawner (2x speed) or charged creeper spawner. My take on xStrafinqs_ changes for next season: - New custom enchants would be nice to see from the old boring ones. - No need to chunk loaders. You should just use console clients which are easily accessible off the internet. Just make sure they don't have anything in the program that breaks the rules - Players already make some public mob farms and would be more widely available is exp could also get players custom enchants - May not be necessary due to raised prices from prestige - Sell wand comboing has no use. Just use the sell wands until it breaks and move on to the net Thanks, Olli