Thread Response: Let's make this simple: Just flat out remove Vareide Map 1. It rarely gets played and quite frankly, MCC (in the past) have removed maps that were played more than this one. (e.g. Demon's Breeze, Solar Frost) Firstly, this would totally destroy the clan battle scene that has just recently started again. Secondly, creating something like this is utterly atrocious on many other levels and just should not be a thing ever. MCC tried duo SG, and it was great, but it lacked the aspect for anything to do with a clan aspect whatsoever. I actually completely disagree. MCC's survival games does NOT need "severe changes". Don't get me wrong, there are PLENTLY of issues that come with MCC's implementation of survival games, but the pros outweigh the cons. Enchanting: Enchanting is an issue that has been conversed about constantly. A suggestion is to set all the players at one level, giving every player a chance in the game to enchant an individual item of their choice. Incorrect, this is where the "skill" factor is accounted for. Yes, you're given advantage over another player if your sword has sharpness, but the player's skill will always win versus enchantments. I think I'm done now, hope someone got something out of it.
For tier lever chest, what would be in them. Like what makes the difference between a tier 1 and a tier 2 chest, like would tier 2's be WAY better then a tier 1 or would they have just more items to collect/use when pvping.
Tier 1 chests are the common chests already found throughout the map, they would hold same as they do now. Tier 2 chests you would need to actually look for, as they would be well-hidden. As for what they would contain, their loot would be equivalent to a mid chest.