Leveling up is a fun way to know how well you are playing a game, bragging rights, and a motivation to play mini-games. Okay, so i've been playing MCC for like 5 or 4 years now and i'm still level 700. I think it would be a fun idea to Implement leveling up in sub-servers! For an example, Player 1 kills player 2 and gets closer to leveling up. I just think it would be a cool idea so people who play sub-servers mainly can still have an opportunity to level up more. Anyways, thanks for reading! have a good day/night -ciney Discord: ciney#0733
I like this idea. It gives people another reason to play sub servers. Also, this would be a great way to tell if one person has more experience than another person, just like in minigames.
I think this is a great idea! However I'm not sure if there would be a way to enable this throughout them, but great idea nonetheless!
Hey there! I personally would want independent leveling systems, like how you gain levels in certain minigames, you can also gain levels in sub-servers. For instance, if you were in Skyblock and you are good at PvP you could gain levels, or maybe doing the daily/weekly/monthly challenges. I wouldn't want to add the levels to the ones you see in lobby.
Hi! In all honesty, I don't see this working out or being a very useful feature. I'm assuming you are talking about your lobby rank going up the more you play on sub-servers. The lobby level is for minigames and should stay for minigames, in my opinion. Subserver progress is already noted in each individual subserver, I don't see why it should be combined with minigames as they are quite different. Have a great day!
Hello there, I think that something should be done to spice things up within the MCC sub-servers but it may not have to be specifically levelling up. The number of new things coming from MCC has been quite slow compared to other servers. I wish something should be done to enhance player experiences on the server. Thanks, Olli
I have a couple of thoughts about this suggestion. And although I like it, it could possibly kind of break the chat system. Since more reputable people are taken more seriously, unless everyone knows everyone in the server, the chat can stay neutral. If a leveling system would be implemented, nobody can trust, say a very low level, to sell something. Or do something for someone. It might disencourage people.