Hello everyone,, So look I know over the past 3 season's Staff or owner decided to put in spawners. look everyone is who looking at this prison is meant for Pvp, Mining, and much more, however spawners is not a part of prison. Staff if u think that spawners should stay then hear me out, from season 1 to season 2 Mining was the way of money, you worked hard for it, now you can just sit AFK and earn 100k - 1mil in just 15min. When Mining took 24min just to get 300k. I want prison to go back to prison I don't understand why they took survival server and mixed it in with prison THIS IS BASICALLY OFFBRAND SURVIVAL. Overall, please put up a vote if you think I'm wrong I've been playing prison since 2015 and this is just wrong. ------- (my in-game name) ----- LOLyOuRbAdKid.reversephonelookup.onl/ curated.onl/nba-reddit/ pcbuilder.onl/pcpartpicker/
You are not the first to bring this up. Many people favor the original prison style as opposed to the previous couple seasons due to spawners playing an immense role in AFK profit. I fall under this category, but I don't despise spawners anymore since I've learned to adapt to modern advancements as any human would during change. Also I played Prison since early 2014 when warp pvp was decorated on holidays <3_<3, so my opinion is also relevant. I can understand the desire to rid Prison of spawners towards the beginning of its implementation, but to be removing it years after its first premiere doesn't make sense in my mind. The vast majority of the Prison player base has by now conformed to the play style of using spawners as an economic source. Granted some players would favor the suggestion you made, most would be upset and the community would be at an uproar if their main income source for years is removed and Prison is shifted to a more prehistoric version. Change is inevitable, and spawners won't be removed. Spawners were already nerfed drastically to account for the complaint you mentioned of AFK profiting. Now, it requires TONS of spawners to make a decent profit daily as opposed to previous seasons when spawners ruled over the mines. I don't play Realm 1, so I am unsure as to how prosperous players are on there; however, for Realm 2, there seems to be an equilibrium between mining and spawners since mining, at least this early on in the season, still nets far greater income than spawners, especially during a booster. People will shift to spawners by mid-season, but that requires the mining aspect you mentioned of hours upon hours of grinding until you have a sufficient amount of spawners to make a decent income daily. They will not remove spawners now just as they haven't removed it ages ago from other requests. Change happens, and this is something other Prison servers have. The idea of reverting back to solely mining also seems like a good idea, but it may actually make Prison more dull for the current community as I had mentioned above. Overall Alex won't remove spawners for the reasons you mentioned, and you'll have to find a way to either deal with it or leave since many others have tried and failed to have Prison revert back to a solely mining-based economy.
Hello, I don't feel spawners should be removed and I don't believe many other people would like it either. Mining this season has been a whole lot more efficient due to the upgradable pick and the spawner nerf. I do feel though to integrate mining, even more, is to add a good bonus in prestige mines or players who reach that prestige rank. The real problem is not spawners, but the amount of keys some players use at the start of the season. Some players just buy hundreds on keys to open on the start of a season and get super far ahead in money/spawners/tokens. This translates to them building a sell shop and increasing their profits more from that. I feel MCC currently is a bit too P2W and something should change Thanks, Incarnati0n_
I completely Agree with @MasterChheda! The way I see spawners is You mine for money. Days of mining you get as many spawners you want - then you transfer to Spawners.