Prison Suggestion

Discussion in 'Prison General Discussion' started by Darenn, May 20, 2020.

  1. Darenn

    Joined:
    Jul 22, 2019
    Messages:
    241
    Likes Received:
    709
    Darenn
    So, as a few of you guys know, I really like prisons and I play it everyday. I have a few suggestions that could probably make a few people disagree and some agree but we all have our opinions.

    Tokens: Tokens we're implemented to add a cost to players who wish to buy spawners from /shop, repair pickaxes and or purchase heads from /headshop. Though, they ruin the economy very very fast. We're nearly 4 months into Season 7 and they're already selling for nearly 50,000 in Prisons 1. In my opinion, I think they should either get nerfed or completely removed as I don't see a positive effect tokens have onto prisons. To add on, for players who really like to purchase spawners from /shop as they are pretty cheap, the price on it's own... well, tokens somewhat ruin players' opportunity to purchase spawners. If you don't have the tokens, you can't buy spawners at all. Something that I beleive could be pretty cool is if you don't have enough tokens or you don't have tokens at all, I think that the price of the original spawner, let's take a Skeleton for example (5Mil/Spawner). The price could have an added 20% of the original spawner price for the tokens that the player doesn't have. If they have a few tokens, of course this rate would lower.

    Prestiging: I understand that mining is a pretty big part of prisons and the basis of prisons is mining. Though, I think that the requirements to prestige are pretty extreme. As myself, i'm not a huge miner and I don't see myself mining for 10 hours straight only to get 150k mined blocks in return, when i'd need over 1,000,000 to prestige. I think this could possibly be removed or nerfed, as so tokens. Some players really enjoy mining and uhm.. good for them but for me and others, we don't enjoy it as much. I don't see this really being removed as well.. it would defy the logics of prisons a little but I could see them getting nerfed and reduced a little. If they were to be reduced, I think that the max prestiging could hit Z15 or something near.

    Max Spawners: This also comes in with prestiging but the maximum of spawners allowed on a plot seems odd to me. I understand that this was put in place to reduce the prison being too overpowered as a player could have a quad plot and have 300 spawners on each plot but that's how i'd be seeing an OP Prison server work. Though I could be wrong ;-;
    These limitations could possibly be increased I beleive. For a player who is ranked A-Z, without prestiging can only place 15 spawners on each plot which is a little low really. I think it could be around 30-50/plot without prestiging and it could go up by 25 every prestige. This would make the prison server much more over powered and for me, much more enjoyable.

    Have an amazing day guys and let me know your thoughts about this!
     
  2. seretinsky

    Joined:
    Jul 28, 2019
    Messages:
    127
    Likes Received:
    184
    eyerolls
    Hello
    I have some opinions on the points you made
    1. Tokens — I don’t see why they should be removed and I don’t think they ruin the economy at all. Yes selling tokens for 50k is a large amount but it’s not like the players are selling their tokens to the in game shop. It’s going to another player which means that the money is going back into the economy as the economy is defined as trading and making things of value. Also the point about getting tokens to buy spawners. Tokens aren’t hard to get. If you mine for a few mins it’s really easy to get a few.

    2. Prestiges — The entire basis of prison is to mine. Without the grinding aspect of prison. Well it just wouldn’t be prison so I don’t see the point in changing that at all. Also there are plenty of ways to make quick money on prison. Whether that be making your own shop. Or scamming a player there’s no excuse to say you can’t make enough money to prestige. I also think that prestige’s shouldn’t be removed at all as I think that having a prestige to work toward is a good part of prison and it would be pretty boring if the entire ingame tab was stuck at rank Z

    3. Spawner cap — I admittedly don’t play much prison. But from what I can see having a spawner cap at prestige’s is a good thing. It encourages players to grind to prestige to be able to add more spawners to thier plot. Also a player that is ranked A-Z is very unlikely (Unless they have spent a lot of money on keys) going to be able to have enough money to place 15 spawners on thier plot. As they are probably going to want to use that money to prestige.
     
    puposaurus likes this.
  3. Jerie_

    Joined:
    Dec 18, 2019
    Messages:
    10
    Likes Received:
    7
    Jerie
    agree 100% with it all
     
  4. puposaurus

    Joined:
    Jul 22, 2019
    Messages:
    1,101
    Likes Received:
    1,746
    puposaurus
    hey daren so-

    tokens- if you remember, tokens were added in season6 to make spawners less op and to bring back mining. AS PRISON IS A MINING BASED ECONOMY. periodt. although the sell amounts for tokens is a lot, it's still money thats circuiting through players, as seretinksy already pointed out. another thing, tokens really arent that hard to get especially w/ upgradable pickaxes and CEs. even without those perks, you can get, like, a stack of tokens in an hour of mining, ik this since i did this at the beginning of the season. also, i don't see a point in making spawners cost more since a player doesnt have sufficient amount of tokens, when this already exists in a way. players can buy tokens from other players whether it be by scam or the right way. 20% of 5mil is 1mil, and if we go by your word that tokens sell for 50k/each then 50k*50 is 2mil which isn't even that much compared to 1mil especially if someone is buying a spawner, they could make that money back easily.

    prestiges- okay, if you don't like mining what's the point of playing prison. mining has been the ideal way to make money since the beginning w/ some gray areas like season3 and 4 where spawners were the money makers, as they still are this season too. since season5, mining and such has been buffed to make spawners less OP, and the point of all of it was to make spawners less OP because they kinda fucked economy in season3 and 4. although 100k is a lot of blocks to mine, it's also not really that much if you're not relying only on spawners, and if you're mining for 10hrs straight, what are you doing with your life (?). if you are mining for 10hrs straight then you're bound to make 1mil to rank up, and quite honestly more than 1mil... 30min of mining can make 1mil, either by not selling right away and waiting for booster or having prestige multipliers. max prestige has been Z9 every season i don't see a boosted prestige coming anytime soon especially since 4 seasons ago when spawners were first added, markey said no one would get to Z9 then suddenly in season6 there was one or two people who did. anyways, i think the blocks mined requirement to prestige is fine as it is, especially since it's not like it's per rankup, it gives you wiggle room to pick and chose if you wanna mine as you go along, or do it at the end.

    max spawners- man do you hear yourself? 15 spawners is still a decent amount, and if you have 15 spawners you're bound to make enough money to be able to prestige and buy more spawners. I think this goes back to the blocks mined and how more recent prison players are trying to find ways to nerf mining and buff spawners. even if this isn't your intentions, it's coming off as this, and I think the mining based eco should still be the main drive for it all rather than spawners n such. i think having a spawner in general makes prison have that OP prison aspect, and although they don't make as much money as 30 or even 15 would make, it still makes good bank.

    anyways, these are just my ideas and I feel that mining should remain having a bigger role in the eco than spawners w/o removing them
     
    httpmeme and seretinsky like this.
  5. 4151

    Joined:
    Jul 22, 2019
    Messages:
    160
    Likes Received:
    106
    4151
    Hey there!

    Tokens-I completely agree i think it should be removed because theres not much point in it+its ruining the prison economy by getting more and more expensive so people are now losing money by alot. for example. i have 5 mil and i want to buy a skele spawner but i dont have the tokens, now i have to buy tokens which means ive lost about 90k (im a p2 player) but if i was in prison 1 i would of lost alot more money so its just not right. Also the only good use of them is for irl deals or repairing p4.

    Prestige-a large percentage of the point of prison (sry if that doesnt make sense) is mining lol.

    Spawners-Ever since tokens got added the spawners got buffed it used to be alot of money per mob drop but now its not that good so i think the spawners are good the way it is except they should increase the mob drops.

    Thanks!
    have a lovely day/night
    FireyGast Immortal
     

Minecraft Central Store | Powered by Xenforo | Minecraft Central Rules
The MCC server is in no way affiliated with Mojang, AB. Nor should it be considered a company endorsed by Mojang, AB.