Jon this should go straight to Markey lmao you barely play kit and you still know what should be added and what should be removed, and many ex/current staff do to. Appreciate the long *** reply lmao
Most people still playing this server actively have donated to this server, so your comment about the community coming up with event ideas, when most of us don't really know what is possible in terms of coding these events, just feels like a slap in the face. Sort of saying the owners will not use any thought power coming up with events.
We have giving a whole lot of ideas for events when Alex Markey asked us for suggestions as well, please feel free to read through some of the replies of events that we made https://mccentral.org/community/threads/season-8-suggestions-help-us-out.49357/
Hey there, As an experienced player on KitPvP I'd like to give a couple of opinions on your suggestions. 1- I fully agree with this the prices should be lower, it took my clan nearly three months to achieve the clan upgrade. However for the clan chest I think that it should stay the same. 2- I definitely agree with this, I think the rewards for kill streaks should be buffed. 3- I will have to disagree with this one, since keeping the capturing time adds a difficult aspect to KOTH itself. You have to make sure you are consistently knocking players who might have capturing time to guarantee the win. 4- I disagree, I think mob madness is a fun event and it should stay. One thing I have to add to this is the amount of points received upon killing a player should be nerfed to 25% to prevent account grinding. 5- I disagree with this, because they would have to rewrite the whole plug-in which is completely unnecessary considering this is already a feature on ArenaPvP. 6- I agree with this it's hard to obtain money on kitpvp, so I think they should reduce the price of health pots to 3$ per pot. 7- I disagree, if they were to make KOTH every four hours they would have to reschedule the mob madnesses. I personally think that 6 events a day is enough. 8- I personally like it the way it is, KitPvP is about getting kills so that's how clans should be ranked. The option to see which clan has the most event wins is already posted on the MCC leaderboards. 9- I don't think KitPvP is active enough to the point were payouts would bring enough revenue. However, I do think it would attract more players to the sub server, so if they did add payouts it should be a small amount of paypal/buycraft currency. 10- I 100% disagree with this suggestion, if they made it so you can't evade the first mute I think it would discourage the players even more. Three accounts muted is a lot, and there are warns for a reason. I've rarely seen complaints about evasion bans, but if it becomes a problem the server can always implement an ip-mute rather than an ip-ban. - It is explicitly stated in the rules that sharing accounts is highly discouraged, therefore the players who get ip-banned because of this can only blame themselves. Thank you, and have a wondeful rest of your day/night. -kryfex :)
Hi, I believe some shop prices should be reduced but still overpriced because AH is the secondary market on KitPvP. If you were to make the shop prices adjusted to the market price, it would defeat the purpose of AH and an economy like KitPvP has right now. People wouldn't buy from others nearly as much, the only way of making money would be getting kills. I personally like the unique economy KitPvP has because it barely inflates and the rewarding feeling of making a big profit on items in a short amount of time. If you want something cheaper, ask in chat, or search through AH, people sell HPs for $1-2 each and other gear cheaper than the shop. For the payout system, I believe it should be a myth key or $5.00 coupon per member of the top clan every month. In the case that a hacker or account grinder is found within the clan, I believe that they should be disqualified from the payout for that month. Sure, it might be unfair to the other clan members, but it would make it even less likely that a hacker could make any significant money or get recruited in the first place. It would also make the community more lively as it would be a fun payout, and no one would be too much of a tryhard for a key. I personally fill up my inventory with HPs or arrows to avoid my inventory being filled with useless armor and drop them in favor of the kill's items if I think it is worthwhile. - RyanC64 EDIT: I am not experienced at KitPvP, these are just what I encounter when I do play.
Koth timer should reset after someone is knocked. Mob madness is not a kitpvp event. There should be more events in general whether its moths or new events added like 1v1/2v2/3v3/4v4 tournaments, LMS etc. Kills doesn't determine the best clan. Payouts would make kitpvp active again its not like it has to be enough but start somewhere. Sharing accounts shouldn't get you ip-banned.
Just to add on to what Recrement said involving Clan wars, they could possibly add a separate arena for the clan wars that only the 2 warring clans can enter. i think it'd also be pretty cool if players could spectate from outside the arena in some way and the war could be started by doing a command like /gang war Beta and then do /gang war accept to accept. It could bring up a GUI like the one used for duelling and would require 3 members of each clan to hit an accept button. just an idea, i don't even play kit so i'm not sure it would work.