Hey, Some additions I would like to see added to Prison 1. Quests which can be done to either get tokens or money (e.g kills in pvp, mining certain amount of blocks) 2. Extra incentives for players who are mining blocks for hours on end. Some people have already reached 1m blocks mined in less than 1 week and some extra rewards would be nice. Myabe something like a milestone system Some changes I would like to see in Prison: 1. The leveling system for the pickaxe should show amount of blocks to be mined before it levels up instead of a bar which it currently is. 2. Mining out of plot which is stone should count towards the upgrade of the pick. My reasoning for this is that mining in /warp dmine or the early mines with stone upgrade the pick, so why is it different for mining stone on a plot. I see how this could get exploited by having stone generators, but maybe you can disable stone generators for this to occur. Thanks for reading and I would love you see what fellow prison players think about these topics and if there are other changes/additions that should be considered. Olli
My thoughts on your addition ideas: 1. I think quests could be done but would need to be super thought out. So I would expect to see such a system for a while (unless it's already being worked on). 2. I honestly think the upgradeable pickaxe was a great incentive to mine blocks. You can continuously upgrade the pick to make it better, which is an amazing incentive that wasn't available last season. My thoughts on your change ideas: 1. I totally agree with this, this would be a helpful feature for players to know where they are at exactly with leveling up their pickaxe. This is especially useful when the pick is in the higher levels. 2. I personally do not think mining plots should count at all for either the prestige block requirement or the upgradable pickaxe. Unless the cobble generation is disabled. If cobble generation is not disabled people will simply AFK mine on their plots and get 10x the blocks mined now without any effort.
I agree this was a great addition but the only different thing is blast mine. Not that great in my opinion
There's more to the 'Upgradeable Pick' than just the addition of blast mining. First, the pick is unbreakable, which is an amazing addition. I can go through an immortal pick in the mine in no time at all. In addition to the pick being unbreakable, you also have 'Token Detector' which increases the chances of getting tokens which is a great plus, especially for those that dedicate themselves to mining. Granted it takes time but you can get your unbreakable pick to a high level where you have all of these great upgrades combined, but truly gives you a huge advantage. And the great thing about this, is really it is only a reward to those who actually mine, so I view it as exactly what you are suggesting above. Those who focus on mining will have an amazing pickaxe that blows all of the donator pickaxes out of the water.
I agree, this would be a great idea, as last season all I did on the server was have all three of my accounts just sit at my spawner farms afk all day and I was barely doing anything on the server other than selling mob drops and buying spawners.
Some really great ideas... I love the idea of quests. It would be a nice extra thing to do when you get bored of mining however i feel like they will be easily forgotten about towards the end of the season. Its a lot of work for staff for something that might not be used that much. I don't think there should be a reward for mining blocks as the whole point of the game is that and would literally just be rewarding you for playing the game plus is can easily be exploited. Nice ideas for changes but i wouldn't think they're necessary nor would they make the game better. Just my thoughts!
I agree with you on the quests and the incentives. While it is rewarding to mine blocks, sell, and watch your money go up, it does get boring. The trick is to make the grind not, well, grinding. Having a milestone system would help with that. One thing I liked about a few other early servers is that everything was very flashy. Something that they could do would be to maybe make a block counter on regular pickaxes, which would make certain pickaxes that have been sold, repaired, and everything many times over more expensive, and would help further the economy. Like an Immortal Pickaxe that has had many owners, with like 15 mil blocks mined would be more expensive than a brand new pick. Again, I think it would further the economy. As for the quests thing, I think it is a phenomenal idea. Having a quest master in the spawn where you could take on quests with a time limit would not only increase activity, but also increase involvement. Also, it they make it so that ranks could take on extra quests, (Not better quests because that would be aggravating to people who just want to hang out and casually play a game without dropping $$) would create extra incentives to buy a rank. However, it would take some trial and error, and working out the exploits. However, if these were implemented now, and perfected over time, by season 8.0 it would be a greatly improved game, and overall better. You have some great ideas! Thanks for them.
I am not a miner/grinder on prisons but I see most of what you have mentioned as an absolute positive. The quests could be similar to the ones in survival but with a prison twist eg. mine a stack of emerald blocks or maybe repair 4 pieces of armour so even pvpers complete some quests? I disagree that mining in plots should help upgrade your pickaxe as the pickaxe should be kept as upgradeable whilst mining and grinding in mines. I also think that this addition would end up being exploited in some way as people are always looking for glitches and exploits.
I agree with you. The quests would be a great addition to the game overall, and would create an extra incentive to play the game. As for the plots thing, I agree with your point of view. I can understand mining your plot out for spawners, but making it so that digging on your plot goes toward the count isn't good, because people could just use cobble gens to exploit this. Overall, making it so the plots count to pickaxes would be a minimal change, but with many more negatives than positives.
Yes, but the fact remains that it is a small change that would require a bit of work to make worth it, work that could be better spent on the other ideas, such as the quests.
I don’t believe that just the Upgradable Pickaxe is a good enough incentive to keep mining, as sooner or later you just wanna chill out from mining, maybe only for a bit, however the only incentive the pickaxe gives is to keep mining endlessly, and all it does is help you mine faster, meaning you STILL need to mine to use the thing that drove you to mine in the first place, I think if there was something extra that you could use in the PvP area or Plot world it would be a lot better.