Hey all! So over the last couple of days I have thought of some ideas that I believe would make the MC-Central experience even better. PS. I know this post is a bit all over the place as well as me being aware of that some of these ideas have already been brought up. Minigames: Sort inventory off spawn: One thing I find a bit annoying is having to organise my inventory every time a new round of survival games or skywars game starts. I think an easy solution for this would be to add a kit editor we have on Arena to these minigames. This kit editor chest could either be in the main lobby or in the individual minigame lobbies. https://gyazo.com/4b820499cc16b47eb460d6900e88ce33 More guild roles: As a guild leader on MCC I wish there were more guild roles/ranks. Right now there are 3 different rankings: Leader, Officer and Member. I wish there were more, the problem i am facing right now is that I would like to promote active members to officers but that I dont trust them enough to give them perms to kick members. If they would add an ''active'' role I think this would fix my problem. Another thing they could add is a ''Co-Leader'' role so you can have co leaders in your guild. 1.13 swimming: This is mainly a problem I have faced on survival games where players on 1.13 or above can swim faster than people on older versions. I sometimes play games for up to 30 minutes because I don't manage to catch players on the newer versions swimming away from me. Especially on Breeze Island 1 and 2 this is a big problem. UHC: Record crossteaming for UHC: As a UHC player on MCC I have seen a problem where players get banned for crossteaming without them knowing when or how they were crossteaming. By making it so staff members have to record crossteaming in UHC we could prevent all the drama that often goes down after a player belives they have been falsely punished for crossteaming. Add the scenario Timber: On UHC we have a lot of different scenarios however there is one scenario I believe we are missing, timber. The scenario works like this: when you mine any block on a tree the entire tree falls and all the wood from the tree drops. Less mobs: A big problem I have with the MCC UHC is how mobs have already spawned in when the games start. I have experienced spawning next to multiple mobs and me taking damage the first couple of seconds of the game due to this. I think this can be prevented by making every game mobless for the first 5 minutes so people have time to gather supplies before getting jumped by monsters. Prisons: Remove the punch bows: As a pvper on prisons I find it annoying how players start running with their punch bow if They get close to dropping. I wish they would remove the punch bow as I belive it should be more difficult for players to escape fights. Another problem I have faced with the punch bows is how the arrows sometimes bounce off me when i try boosting my self. I believe this has something to do with my fairly high ping but by removing the punch bows this would also be fixed. Add more details to the warzone: I believe that the prison warzone is very basic and quite boring as of right now. By adding more details such as different biomes, caves, parkours, terrains etc I belive the warzone experience on prison would be even better and more attractive to new players. Boss fights in warzone: I was on skyblock the other day doing the boss fight thing and absolutely loved it and that got me thinking, why not add this to Prisons. Instead of making a separate warp to it though I would like to see the boss spawn in warzone as this would make it so people would have to prepare for it more by getting armour etc. I believe this would lead to more activity in warzone overall as well as more people would have armour and stuff. Let me know what you think of my ideas! With best regards, -Issel.
Hello Mr. Issel, I would like to start off with you have a huge brain now I can start. This has been an issue for a while now if you are thrown onto a map like Breeze Island you may be chasing a kill then they jump into the water and pull an Aquaman. I don't exactly know how this is a feature that's fixable, but I think a lot of things are possible. I've been playing UHC for a while now and I think I can confidently say I understand the game, so I will briefly go through all three ideas. Crossteaming: I wouldn't mind having to record crossteaming as yes its been a very big topic in the last couple of months. The only issue here is sometimes hard to see instant of teaming will happen and a staff member may have not been ready to capture it. Timber: I don't really see a need for timber as it would only make the start of the game a little easier but other than that it has no use. This being said I have heard the idea of like the 3 main Reddit scenarios maybe getting switched around as a third scenario each game (Timber, Cut Clean and Hasty Boys) Mobs: Everything you said here hit right on the money. Adding no mobs for the first 5-10 minutes works fine with me.
i think that we should be able to go into the nether for factions. it would add a lot of chaos and diversity to bases.
Hey, I completely agree with @PorkChopH3X here! There have been posts regarding a few of statements that you have asked about in this thread, and I will state them below! 1.13 Swimming: This thread was about the survival game water based swimming. People in 1.13 have a much better swimming experience for it is must faster and overall quicker. People in 1.8 have to swim the old fashion way which is much slower, and this gives an overall advantage to the player. They should definitely implement this. Sort Inventory off Spawn: I believe that they should implement this, but it isn't top priority. I love that they did this in ArenaPvP with how you can sort your inventory on your liking, but it doesn't take long to sort your inventory out. I have gotten used to quickly and swiftly arranging my inventory! it would be really nice to have this implemented though! Recording Crossteamers: I believe that they should do this, and it could give a clearer and more detailed reason why they got banned. I believe that this should be implemented. All the others are quite new to me, and I actually really like them! I do not see why they should remove the punch bows. A lot of pvpers (including myself) use the punch bow quite often, and it really isn't too expensive to acquire. Other than that, I agree! Have a nice day! -FourNut