As the farming hoe was used in factions where you could get different leveled farming hoes, maybe implement something along the lines of below: Have it where we have different levelled farming hoes to help those who want to try and get to the top in terms of prestiges and with this, we could implement the feature of having this where if the higher levelled hoe you have, the more chance of having double drops or something in that nature. Below is something that I've come up with. Default Farming Hoe: (0% double drop rate) Farming Hoe level 1: (5% double drop rate) Attained by: Purchased by an in-game store for X amount of gens or levelling up default farming hoe by X amount of crops harvested. Farming Hoe level 2: (15% double drop rate) Attained by: Purchased by an in-game store for X amount of gens or levelling up default farming hoe by X amount of crops harvested. Farming Hoe level 3: (25% double drop rate) Attained by: Purchased by an in-game store for X amount of gens or levelling up default farming hoe by X amount of crops harvested. As an active player in Gens, I think this may entice players to come and play because of course everyone wants to be the best and with this, it may peak the interest of those who played factions before and maybe keep the community interacting with this server. Let me know what you think and we could make it a community put-together suggestion.
I defintely do agree, there should be more done with the farming aspect of gens, idk if I'd necissarily go with drop rates as when it comes down to money on gens farming isn't really what people are doing, obviously its the generators, but I'd say a small increase in xp given for farming to make the levels go by faster, maybe add haste, speed, etc as a upgrade into the higher levels of the hoe. Basically just anything to make it more interesting than just basic farming.