9th July 2020 - Fixed a bug where players would receive the KOTH reward ~10 seconds after winning - All of our backend plugins have been updated to their latest versions (lots has changed with latest Skyblock reset) - Upon the boss being killed, it will now announce the top 5 players in chat (rather than the top 1) - Top 5 players that damage the boss will now be rewarded (Was previously only the top 1) - Boss will now spawn with more health (the event was way too short previously due to the low health) - Fixed a bug with the Boss Event in regards to the damage tracker resulting in players unfairly winning - Fixed a bug where if a player attempted to place a Chunk Loader at spawn, it would flicker a hologram - The format of players money when you hover over their name in chat is now formatted with a thousand seperator - AutoFarm alerts will no longer nuke staff members chats - /ping, /ignore and /eignore are now allowed to be used whilst combat tagged - /ekit and /ekits will now open the kit GUI (It would previously print a message in chat) - ClearLag has been replaced with our new custom EntityCleaner plugin - Fixed a bug where the villagers at spawn would be wiped every time an entity clear occured - Fixed a bug where players could lose their items inside the croptop and playtime GUIs - Players are now able to use "/f tnt d" and "/f tnt w" to manage their virtual tnt storage - Further optimisations have been made to our Harvest Hoes plugin in regards to NBT writing - Outpost, Koth and Boss worlds are now Warzone territory (instead of Wilderness) - Players are no longer able to shoot the boss with a bow and arrow whilst standing in the boss spawn - Admins are now able to access the Boss world when the event is not active - Players are now able to merge rename scrolls to combine their uses - When a Faction shield is not active, "/f who" will now show a countdown saying how long till it enables - Players in /roam will now have an action bar at the bottom of their screen displaying how much time is remaining - Players in /disguise will now have an action bar at the bottom of their screen displaying what they are disguised as - Fixed a bug where if a disguised player was to enter /roam, it would not disable their disguise - If a staff member is disguised and they enter staffmode, it will now undisguise them - If a staff member is in staffmode and they enable a disguise, it will now remove them from staff mode - Fixed a bug with our /duel plugin (If 2 players sent each other a duel request at the same time, neither could accept) - Players name and faction has now been added to the scoreboard - More blocks have now been added to the /shop to make printing smoother - /stats has now been completely revamped (There is a new 'Event Wins' statistic with an entirely new backend) - Upon focusing a player with "/f focus" they will now have a prefix which stands out more obviously - Factions can now have 4 active sandbots at the same time (Was previously 3) - 10 minute potions have been removed from kits (They have been made redundant since the implementation of Custom Enchants) - Upon entering / exiting staff mode, the chat messages have been reformatted (Mod+) - Action Bar that appears whilst in staff mode has now been reformatted (Mod+)