Now this in of itself isn't a problem, but, 12 blaze spawners makes more money then 5 skeleton spawners despite skeles being the highest tier. Aren't Skeles meant to be the most profitable spawner? Then why does 2 250k spawners make more moola then 1 600k spawner, imo bring it back to last season and disable auto killing blazes, or nerf blazes to make it less profitable then Skeles. EDIT: Math. 50% chance of 3.5 drop for 250k/ 25% of 12.5 for 600k 2 blazes make 12% then a zombie, while being 100k less
This is dumb because everyone is selling their skeletons spawners just for blazes then when blazes get nerfed no one wants your doo doo blaze spawners now what you have to grind 50% of it again just to get your sexy skeletons so in the end Keep your skeletons and blaze makes 21.5$ more profit so like jake paul im out btw 21.5 isnt alot really in the end when it most likely gets nerfed its been reported to alex already
Over the two sub-servers 99% of islands are either doing skeles(both servers) or cave spider(mainly sb1) spawners. Just because one island is selling skeles on sb2 doesn't mean anything. If this was an entire server issue it may be fixed but its such a small issue currently
Edit True, But i have to add that this extends to all 250k spawners, so people can easily grind money using them, and then switch to more profitable spawners you know.
Also if you are so worried about them, why don't you start a blaze grinder? Also this season is mostly about manual farming anyway
Skeletons are still the best spawner. Yes blazes are cheaper but they fill up the max spawner cap faster. This has also been around last season.