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Why adding tokens was a terrible idea.

Discussion in 'Skyblock General Discussion' started by Lexalt, Jul 22, 2019.

?

Remove token requirements from Skyblock?

  1. Yes

  2. No

  3. Add token drops from cactus farms

  4. Increase token drop chances as the season goes on

Results are only viewable after voting.
  1. kcarew98

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    I completely disagree that tokens are bad. They are doing exactly what they're meant to do.

    Tokens force players to be active and not just completely afk. Top veteran players used to be able to just afk and get exponential income, using their money to buy more spawners for more afk'ing for more money etc. When they become out of tokens, they are forced to either stop being afk and start farming some stuff like melons, or they can start purchasing them from other players. As more and more people get into this position, the price of tokens increases.
    This is good because it acts like a tax to the top players, stopping them from increasing their income. I'd like to highlight that the top players are NOT losing money at this point. Their income per hour is still extremely high, and will rack up millions without tokens. These millions are worthless to them, much like rich people in the real world today.
    New players can sell their tokens for these high prices, giving them a huge boost up from the start of their gameplay. This is money from the rich going to the poor (something our irl world could benefit from). A rookie's farm might earn a couple hundred bucks per harvest, but with a token, they profit in the thousands! Newer players are rewarded for farming, just like higher level players would be. Top players get to buy spawners, and new players get money. Everyone's happy.
    I don't see why anyone would be unhappy about this. It puts a cap on the top players, while removing poverty quite quickly. A medium/high level players might be upset on the price of tokens, and that's good. That should encourage manual farming and discourage afk'ing and purchasing tokens. It balances the economy, removing both ends of the spectrum. No one dirt poor, no one absurdly rich. Easy to make money, hard to make a lot of money. Without tokens, the top 5 islands would probably be hoarding a trillion dollars and beyond, each, while a new player would look at them with $250 in the pocket and no way to catch up unless they started on day one of the season reset.

    This season is about playing smart, not playing (afk'ing) long.
     
    Syn likes this.
  2. bypaths

    bypaths Guest

    The only thing to fix this issue would be to remove tokens as a whole.
     
  3. Incarnati0n_

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    Incarnati0n_
    This wouldn't be the case kcarew98 as players who just join would want to also be able to buy spawners to be able to grind or afk them. If prices for tokens keep increasing this makes it extremely hard for these players to get spawners and wouldn't reduce the poverty within the skyblock community.

    I believe a compromise is needed so that everyone can benefit

    Thanks, Olli​
     
  4. Syn

    Syn

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    Syntaxvgm
    I dont get this. How is it hard? You dont need to buy tokens. In fact, buying them is silly until you have a TON of spawners
    one farming run will get you enough for the highest token count spawner
     
  5. Spud

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    100%. If you’re not on within the first week or if you don’t spend a ton of irl money for keys then you are screwed. No possible way of catching up at that point.
     
  6. ari

    ari

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    mueca
    I did not read any opinions I'm just gonna put in my opinion. Tokens are not cool, I played skyblock past seasons and got is top and I find tokens just not a smart add. Legit there is no reason they had to add the tokens.. It doesnt even affect the economy unless ur selling them, makes rookies and new people's life way harder since they have to grind for the money and then focus on tokens. Its not smart idk why they added it they should focus on boosters.. boosters make money for the server, tokens are just dumb.
     
  7. Spud

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    Boosters were great because everyone for the most part benefited from them too.
     
    ari likes this.
  8. Joshy

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    Personally, I don't like tokens at all. I'm an old fashioned player and I miss the days when it was just playing and having fun, not worrying about why spawners cost $200,000,000 for a chicken spawner. This makes using spawners as parts of builds a horrible thing to do and encourages ugly buildings in order to make suitable sized farms for gathering tokens. I would just like to see, as I've always liked to see, one of the servers be replaced with OG Skyblock, and keep one of the servers as an OP (current) Skyblock.
     
  9. Kyee__

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    Kyee__
    Tokens were added so the gameplay can be more farm based than afk based so you get actual members playing instead of afking making the server more active. also gives motivation for players to play more so...
     
  10. FourNut

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    FourNut
    Hello Lexalt,
    Tokens were added so the economy would be balanced. Before you could get massive money from Cactus Farms, and you can get massive amounts of spawners. By implementing tokens, you have to work harder for your money, and you can't just buy spawners like that anymore. Good ways of getting tokens, is from Farming Coco Beans (Highest Percentage which is 50%). You can also make a sell shop for Tokens!

    If you need any help on the server, or on the forums! You can contact me on discord at 4Nut#2232, or just right on my profile page!
     
  11. Pie

    Pie

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    1.I don't believe the forums is a place to push socialism or any political agenda.
    2.Buying tokens for 5k (at least in Sb2) is really not fun, when you got around the 300 spawners it just fuck your income alot as you get around the 360k an hour and to buy spawner if you buy tokens for 5k each (which in sb1 is higher and even more fucked) will take almost half of you hourly income, and farming melons 24/7 for tokens is as worst as afking 24/7

    3. You don't see why someone is unhappy and 2 words later you say the reason he is (inside a post which people already said why they are unhappy)
    4.The thing is it just a mask for another way of being rich since when they have 300 spawners just from selling tokens like you make it seems they gonna get fucked back by the prices which might already go even more up and fuck them even more.
    5.Removing both sides of the spectrum is just stupid and it don't even do it, people who are poor can stay poor for a while if they don't play smart and people are still rich just rich with a mask.
    6. Easy for the starter to make money and discourage the rich to keep playing which I don't see as a win as 99% of the extreme rich people are the people who stay for 5 seasons and like 99% off the dirt poor are the once who play for 3 weeks and leave the server for ever.
    7.Removing afking at all is just stupid as it will make people need to farm 24/7 which people just wont do for long and will leave the server which is a loss for the server.
    8.Do you really think tokens prevent top island from having trillions and people who started at 3 month in the season have any chance to catch up without 200 keys? They might be able to catch with levels but the top islands can just go back up in a day if they want.

    1.They just fuck the economy in different way which is more annoying as they don't have a set shop price and so they don't have a real cap for their price.
    2.I dont agree that by implementing tokens you have to work harder you just have to work longer which is kinda annoying for me at least, as I would prefer to nether warts for 3 hours for a spawner without harvest hoe than farm melons for 5 hours.
    3. You can still buy spawners just like that by buying tokens it just make the price for your spawner higher
    4.I will just say the guy who made this thread got 1400 spawners in sb2 so I dont think farming coca beans all the day is a good gameplay mechanic
    4.5. coca beans have 0.5% which isnt 50% ( 1 in 200 instead of 1/2 like your post says)
    5. The thing that make the makes people want to remove then is their price, making a sell shop wont help with it.



    After all this I still think tokens are good thing, just in the wrong way.
    The rates you get tokens are just too low for the cost of spawnrs
    the as at average you should get a token every around the 40.3 seconds using speed 2 farming melons (which are better for tokens than coca beans as you dont need to replant)
    without considering the time which you move left to right by farming the two rows next to each other (which is the fastest way) making you need around the 16:45 minutes for 25 tokens.
    I have few ideas for fixing it.
    1.Just make the rate of drops higher so the time will be shorter.
    2.Make spawners need less tokens (which I feel like is not the best idea as it will make the lower cost spawners have higher token/cost rate then the higher once which should be the around the same overall I feel like
    3.Sell them in shop at a set price so the price wont just go up to 10k just because someone feel like. (I would say 3500-5500 is a good set price even tho 4500 or more might be just to high)
    4.Just nerf spawners a lot and remove tokens, then spawners might be a good way to have a little side money and make non afk ways more worth it. (Like I said before making a way to big nerd wont be good as just farming 24/7 is as bad as afking 24/7)

    That is all If you don't agree with me I will be happy to know why.
     
  12. KatePlaysGames

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    An idea I've had regarding the token issue is making it optional to buy spawners with tokens. I think this would help in a few different ways.

    1) There would still be a set token price, but you could opt out of using tokens, and the spawners would cost more money instead.
    Ex: 25 tokens and 500k for creeper, or 0 tokens 650k for creeper.
    2) This would allow players to decide if they want to farm to save money, if they're more active players who want something to do, or if they'd rather not farm and spend more money instead.
    3) This would give tokens a set price, with a little wiggle room, but not a lot. If we follow my aforementioned example, this would price tokens at 6k each.
    4) With this set token price, it wouldn't make sense for players to keep increasing token prices. You wouldn't buy a token worth 6k for 7k when you could just buy the spawner instead.
    5) This would benefit both players who want to farm, and those who don't. or can't farm as much, as well as benefit the new players. Really, farming would be an advantage to help you save money, and give you a reason to play.

    I also like the suggestions of being able to buy an increased token drop, or make it at least so farmer's enchantments increase token drops as well. Please feel free to expand on this idea if you think of anything else :smiley:
     
  13. Pie

    Pie

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    Kind of the same idea of buying tokens from /shop but smarter.

    Maybe add an enchant like in prison that make you have a chance get x2 tokens when you get some .(even tho enchant that would make the chance higher might be better)
     
  14. mangled_shoes

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    if tokens were created to combat the excessive amounts of spawners players buy to reduce lag on the server then they need to make tokens non-tradable and unsellable between players making that token designated to that individual player only. You either get tokens through farming or buying keys and maybe adding tokens to ranks.
     
    Calder likes this.
  15. Calder

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    I like the token idea, but if any of you have checked recently... tokens have gone from $500k a stack to $1.5mil a stack in less than a week. Yes, that's the idea that they are in higher demand. But the fact is that if I vote 4 times, I can sell my 4 tokens (per day) and make nearly $100k per day! By literally not doing anything! And that's just from today, in the future that revenue will increase. Eventually it adds up and sooner or later I have millions without even creating an island.

    Again, I agree that tokens slow down the growth of the spawner rate, and encourage manual labor. But none of the /is top islands are farming for their tokens. They're buying them, and they keep fighting against the other islands to encourage lower level islands to sell them their tokens because "they will pay more for them" and it's becoming an exponentially increasing problem. Sooner or later they'll become $2mil, $3mil, $5mil, $10mil per stack and that's just breaking the economy...

    Lastly I do propose a slight solution. Like mangled_shoes said in the post above and many others probably:
    - Have them come with your /kit
    - Create custom enchants (like prison, as Pie said) that increases the chance of getting tokens and/or double tokens.
    - Or perhaps as someone said in earlier posts (can't remember, I do apologize) make them so people are unable to trade/sell them.

    Have a wonderful rest of your Skyblock season (at least try <3)!
    - Sydix
     
  16. heatchh

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    Loukcas
    Yeah I agree. its a no-win situation for the new and less rich players. while tokens do make spawners harder to get, it is really only for the people who are not already rich in the first place, because the rich players will pay an obscene amount of money for tokens, and smaller islands just cant keep up. This defeats the whole purpose of adding tokens in the first place, as new players just seem to be struggling more to get spawners then before. I believe, like many of the people on this thread, that a drop% increase from farming is probably the best way to go, bu then again the staff team may have other ideas, or a solution already cooked up.
     
    Saintbread likes this.
  17. ODST_Helljumper

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    ODST_Helljumper
    Tokens should not be removed
    - Tokens shouldn't be removed because it challenges the player to work to the top.
    - I agree with the cactus drop chance and the increased drop chance as the season goes on
    It would give people a reason to make a cactus farm since it's useless to make a cactus farm this season due to the pricy sand price and time it takes to make a cactus farm.
    I also agree that the token drop rate should be increased throughout the season, but based on island levels, island levels do nothing to the player except bragging rights, but if a system in which the token drop rate increases based on the island level (higher island level = higher token drop rate) it would give a purpose for island levels and give players something to work for. So like each 1k island levels increases the token drop rate by .50% or something. That's just an idea.
    So in conclusion, I believe that island levels should be given a purpose, and the purpose is to have a direct connection with the tokens drop rate.
     
  18. Amclia

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    Amclia
    I totally agree with this thread, but I feel as if tokens shouldn't be removed entirely but only to make it harder to receive them so they will not run out of tokens halfway through the season :)
     
  19. Pie

    Pie

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    what?
    making them harder to get make them run out even faster?????
    instead of getting 25 tokens in 16 min making it 20 or more min wont help???
     

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