When you prestige in prisons the next a-z costs 2x as much as it previously did. You also get rewarded with a +.1x boost. I get this but however I think you should be able to get a .5x sell boost instead of a .1x every time you prestige. If the color thing is implemented along with this, it will give players more motivation to prestige and it makes mining useful even is prestige 5 or 6. Lemme know what you think but another suggestion is you can maybe upgrade your sell boost with tokens as well.
hellu! i can understand what you mean about this. however, i feel like if it increased 50% each time you’d prestige it’d most likely get more too op, and i can see sell shops being a hot mess. As well as, i think it increasing 10% is enough. although, it’s not a lot, i don’t think the main point of prestiges is to continue mining ‘til Z9. like, it’s good to have mining be a main source for the economy, but spawners exist for a reason. I don’t see the amount getting increased next season, but if it were, maybe have it increase 0.2x (20%) each time. that’s just my thoughts. but overall, -1
I like it, I feel like the 0.1% bonus is not worth it at all. Maybe 0.25x would be a little better since 0.5x is kinda too much. I agree with puposarus in the fact that having a 0.5x bonus would ruin the economy and be way to OP. IN general tho, I think that this is a great idea.
I completely agree with your idea. 0.1x is barely anything, yet the ranks cost double from previous prestige. Although 0.5x is a little bit too much, they should definitely increase the bonus by a bit more than just 0.1x! This will reward players even more, and adds another purpose to prestige other than just a bigger hopper/spawner limit! Great idea sir!
I agree. The multiplier should be greater than 0.1. Since prestige doubles each level (each level of prestige 9 is 512x the beginning level) mining is really useless past prestige 4 or so. Even with a 0.5x multiplier at prestige 9 this would only be 4.5x (since this is additive and not multiplicative). It would allow mining a bit further into the game but really only to prestige 5 or so (2.5x at that level) and you would still need to use spawners. The biggest difference would be noticed at the lower prestige levels (P1 1.5, P2 2.0) Another option would be 0.1 for P1 (1.1x total) 0.2 for P2 (1.3x) (1.1+0.2) 0.3 for P3 (1.6x) 0.4 for P4 (2.0x) 0.5 for P5 (2.5x) 0.6 for P6 (3.1x) 0.7 for P7 (3.8x) 0.8 for P8 (4.6x) 0.9 for P9 (5.5x) This would still make mining mostly useless past prestige 6 but would decrease the OP for the early prestige levels Just a thought
Hey there! I definitely agree that the multiplier should be greater then x0.1 per prestige considering that all ranks double in cost as you go to the next prestige, however x0.5 per prestige seems too much especially when all the multipliers (including market booster, donator ranks and prestige boost are doubled) for example if the boost was x0.5 at just prestige 2 at immortal rank you would make x5 (and thats without a market booster) Like i mentioned before, x0.5 seems too much and x0.1 doesn't seem that good, so maybe x0.2 or x0.3 per prestige could be a bit more suitable. Anyway, this is just my opinion so if you disagree with me feel free to share yours Have a great day! - OwenCW
Love this idea of an increasing prestige bonus. This will also help move prisons back into mining Thanks, Olli