Merry Christmas Everyone! We are currently hosting a 50% Christmas Sale over on our Webstore.

Survival Season 9.0 | Feedback Wanted!

Discussion in 'Survival General Discussion' started by 89p, Oct 16, 2021.

  1. 89p

    89p

    Joined:
    Jan 14, 2020
    Messages:
    313
    Likes Received:
    1,875
    89p


    Survival Season 9.0 - Feedback Thread

    We'd like your feedback on Season 9.0 of Survival. If there's anything you want changed, added or even removed, here is the best place to put it! The Quality Assurance Team & Alex will be looking to this thread to see where we can improve.

    All constructive feedback is appreciated.


     
  2. CatBoyFable

    Joined:
    Dec 28, 2019
    Messages:
    117
    Likes Received:
    312
    fablesoul
    Hi! So a few things:
    1. There's no way to get back to your claim unless you set your home. This, personally, is a bit dumb imo. I mean, you spend this time finding this perfect land, claim it as yours, and suddenly have to leave. You come back and you can't get back?????? Like ,,, idk kind of weird. And i know you could set a warp but sometimes you don't want your warp to be your base.
    2. There was a quote I saw on survival an hour after the reset:
    "Damn, it's like the entire TWD cast is on my *** rn"
    PLS LOWER THE MOB SPAWNING. I've never been more scared of a horde of zombies in my life.
    3. So, envoys don't exist. So there's just boss??? I mean, there's no incentive for pvp - unless you create a pvp arena - but who wants to go and lose their shit to some ppl?
    4. some small things: 2/53 ppl sleeping keeps popping up lol; deepslate/tuff isn't on the job info.

    uhh if there's anymore,,,,, i'll lyk lol.
     
    BlockyBeach and AZXG like this.
  3. AlexMarkey

    Joined:
    Jun 16, 2019
    Messages:
    620
    Likes Received:
    3,303
    Thank you for the feedback, always useful!
    # For your first point, I 100% agree. What do you think is the best approach to this? Implementing a way to teleport directly to your claims?

    # We are currently tweaking the spawn rates - believe it or not these are the 100% default spawn rates that spigot / minecraft provides us (I agree it is like TWD out there). Just need to find that right balance which we should be able to do

    # PvP has never been a big thing on survival with / without envoys.

    # The action bar sleeping thing should be fixed after the reboot (deepslate / tuff also falls under the stone category since technically thats all it is)
     
    BlockyBeach likes this.
  4. aisuru

    Joined:
    Jul 4, 2021
    Messages:
    9
    Likes Received:
    8
    Aisurr
    to be honest the old plot system was much better than the new system that you have which is the claiming system its 1 to complex and 2 it is just a pain to understand and it much easier when we all have the same amount of land rather than it being in an open world
     
    Pinky81851 likes this.
  5. iiSean

    Joined:
    Jul 22, 2019
    Messages:
    446
    Likes Received:
    1,130
    iiSean_
    Howdy c:
    I’m enjoying this season so far but I have a few things

    1: OMG tHere are So ManY mObs. I literally can’t cut down some trees at night without 5 mobs ganging up on me. Also, there are like so many phantoms when I’m trying to build outside at night. It’s nearly impossible to deal with all of them. And it’s not like regular survival when you can just sleep anyway.

    2: Does… the end even reset? It says in change log that Nether and End world are attached to the claim world and don’t reset but like wouldn’t there be a limited amount of elytra? And if so, won’t people who already have 1 elytra just yoink the rest.

    3: You should be able to teleport back to your claim and not have to set a warp
     
    #5 iiSean, Oct 16, 2021
    Last edited: Oct 16, 2021
    BlockyBeach, AZXG and aisuru like this.
  6. AZXG

    Joined:
    Jul 22, 2019
    Messages:
    145
    Likes Received:
    932
    AZXG
    I think there should be some rules regarding what can be claimed and what can't. Currently, it is possible to claim around the end portal. Since there are only a limited number of strongholds, it is possible for someone to claim them all and then build boxes around them so that other people can't go visit the end without teleporting to a home or someone else.
     
    BlockyBeach and iiSean like this.
  7. CatBoyFable

    Joined:
    Dec 28, 2019
    Messages:
    117
    Likes Received:
    312
    fablesoul
    Honestly, having something similar to the /p h ign would be good imo. Like,, mind you, I know nothing abt plugins; so something like /c h ign ??? again, i’m not sure LOL.

    Tysm for acknowledging the spawn rates and working on them !!

    Although PVP isn’t a big thing, I just feel like those who played survival for the PVP aspect are missing out. I mean, I understand you can’t please them all but ¯\_(ツ)_/¯. I can’t rly provide a solution for this either since I don’t play for the PVP aspect but I can ask around and see what the community would want.



    Another thing that I would like to elaborate on is abt what Sean and AZ said: Limited resources. Now, whenever the changelog first came out, I talked to a staff member abt this because ,,, well i found it wack. But considering the world is 40k by 40k, resources are plentiful to share. However, say there is a day when all the resources are dried up - what then? Also, AZ made a good point abt end portals being claimed. I understand the survival aspect wanted to be maintain but it’s kind of hard to keep the aspect down when you can’t even reach the end in the first place.

    Thanks for reaching out! I hope this made sense - I’m running on like 3 hours of sleep so I apologize for the lackluster response.
     
    BlockyBeach likes this.
  8. AlexMarkey

    Joined:
    Jun 16, 2019
    Messages:
    620
    Likes Received:
    3,303
    I think its better to wait and see what happens. There is nothing stopping us from expanding the worlds further (For example, increasing the world size from 40k x 40k to 50k x 50k would be adding an additional +56% of world to explore.

    As Minecraft is a procedurally generated game, this should not be an issue (we can expand the world infinitely if anything becomes problematic).
     
    Rainbow_Pug_1000 and BlockyBeach like this.
  9. AlexMarkey

    Joined:
    Jun 16, 2019
    Messages:
    620
    Likes Received:
    3,303
    Following up on my above post - when worlds get dry we expand the world border. The worlds can generate infinitely and we can continue to expand them as long as it is an issue
     
    Rainbow_Pug_1000 and BlockyBeach like this.
  10. BlockyBeach

    Joined:
    Jun 14, 2020
    Messages:
    148
    Likes Received:
    485
    BlockyBeach
    Just to follow up on what others have said about the end portals being claimed, a limited number of strongholds spawn within 25k blocks of 0,0. Expanding the world in this case would not help, as no other strongholds would have generated, and if in theory someone did claim all the strongholds (although this has been rendered moot in the current season there is a public warp now), this would be a problem.
     
    Rainbow_Pug_1000 likes this.
  11. Rainbow_Pug_1000

    Joined:
    Apr 23, 2021
    Messages:
    45
    Likes Received:
    341
    Rainbow_Pug_1000
    It's changed MCCentral a lot because now I'm gonna log on to MCCentral each time whenever I can :D
     
    BlockyBeach and AcceptedAppeal like this.
  12. SniffableSugar

    Joined:
    Dec 18, 2020
    Messages:
    85
    Likes Received:
    189
    SniffableSugar
    I would first make it clear that I really enjoy the current season and I absolutely LOVE that you can build towns / kingdoms with your friends, but there are a few suggestions that might improve the gameplay experience and I personally would love to see them getting implemented .

    1. Removing Phantom / Giving the player the ability to sleep
    I know a lot of players are annoyed at how often the phantom attack you and there aren't a way to avoid being attacked (other than staying inside your house for the night), by either removing the phantom or allowing player to sleep alone without changing the time might be a good option to solve this issue.

    2. Add a combat timer for PvP
    I am not too sure if its a bug or not but players can just disable their pvp while getting attacked, that kind of defeated the purpose of PVPing in general as you don't really need to worry about losing your gear. (I know this change is heavily demanded by the pvp community).

    3. Add a mob killing related job
    Since the mob spawn rate kind of increased comparing to the last season, I feel like it would be appropriate to introduce a job that are related to hunting mobs

    That are all of the suggestion I can come up with so far, feel free to comment below and make some discussion <3
     
    BlockyBeach, iiSean, Darenn and 2 others like this.
  13. AlexMarkey

    Joined:
    Jun 16, 2019
    Messages:
    620
    Likes Received:
    3,303
    Following up on this thread.
    I have seen a lot of players complaining regarding Phantoms.

    Let me just give a bit of clarity on how Phantoms work on Multiplayer servers (since it seems people aren't very familiar with this mechanic).
    Phantoms will only attack players who have not entered a bed. You do not have to sleep through the entire night (as this is impossible on a multiplayer server unless you manage to get everyone online to hop in a bed).

    So pretty much:
    To get the phantoms to stop attacking you, simply enter a bed then hop out of it (they will then no longer target you).
    You can actually see inside the 'Statistics' of your client whilst on Survival, if you scroll down to the bottom it will say how long ago you last rested / slept. Phantoms will only attack you if you last slept more than 60 minutes ago.
     
  14. Ex_Pendable

    Joined:
    Nov 4, 2019
    Messages:
    29
    Likes Received:
    10
    So far, so good! As we can select the area we want to set homes, it gives us a lot of variety. It also mean we can set up various mob farms.

    Reading some of the feedback above, I'd like to point out that I've played on many servers and I'm very familiar with the process of creating a claim, setting homes, and warps.

    CLAIMS
    This is an area you're taking charge of, from bedrock to the sky build limit. The limit of your claim is the number of claim blocks you use - which starts off at 200 and will increase 25 blocks per hour of play. Additional claim blocks can be obtained by voting and you've got a chance to get some from Ancient or Myth keys.

    Claims can be started the first time you place a chest or by clicking on two separate spots with a gold shovel. You will not be allowed to claim an area that is "too small."

    While you cannot have a claim within a claim, you can create different claims next to one another with different sets of permissions for members of your party, so each of you can have their own private corner and share a common area.

    Or let's say you build an enchanting/crafting room. For someone to use that room, you would need to grant them permission - but if its inside your main claim, you'd be granting someone access to everything in there (one of the problems with the survival plots). But if you built it just outside of your main claim, it can have permissions that only apply in that one separate area.

    Because you can be a part of multiple claims that each cover a wide area, generally you cannot set them up as a generic warp or home area as you really don't know where in that volume you could wind up.

    WARPS
    Warps are a specific landing spot that can be set as public (for a store location) or private (for your home).

    So others and yourself can use it, it's best to make sure it's kept clear of obstructions that might render it unsafe.

    SETTING HOME
    Only donors can use the /sethome and /home command. These are, in essence, your very own personal and private warps.

    If you have a single home, you will most likely have this within your main claim. When you create a home, you are designating one spot as your landing spot, and you must make sure that it's a safe location that's free of any obstruction. Putting one beside a sapling, for example, could mean when the tree grows the leaves are filling the spot you'd arrive into, which means you are blocked from coming there. It's best to record the coordinates of your homes in case you need to travel there.

    Should you learn you are fire-prone (Zombie flaming hugs or keep falling into lava), perhaps your landing spot is a small pool of water?
     
    #14 Ex_Pendable, Oct 19, 2021
    Last edited: Oct 19, 2021
  15. luvbri

    Joined:
    Jul 22, 2019
    Messages:
    148
    Likes Received:
    694
    luvbri
    One of the main concerns I've seen in chat is the inability for multiple players to get home again, I saw Fable comment about a way to teleport back to your own claim and I think a command like /c h would work. (short for /claim home).

    Another note of mine, the /sethome command should become an ability for all users. With Rookies getting one /sethome available to start off with, this would mean that all players have the ability to keep track of their favorite spot.

    Of course, in doing this the other /sethome rank perks should be bumped up once, meaning Coal+ get 2, Lapis+ get 3, Diamond+ get 4, Bedrock 5, but Legend+ staying at just 6.
    It should be a privilege that all users have access to, and it's unfair that it isn't.
     
  16. JakeOnPc

    Joined:
    Jul 22, 2019
    Messages:
    91
    Likes Received:
    386
    GamingsFinest
    Whats poppin

    Nether claiming

    Please allow us to claim in the nether, I have a bunch of farms I want to build in there but cant due to being scared they will get griefed!!!! I dont really see an issue to allowing us to claim in there.


    Allow Tnt blast mine machines

    After talking to Timp, I was told the machines weren't allowed as they are duping tnt, which falls under abusing vanilla bugs. I feel however that due to it being used in many Youtubers Smps, and accepted as a mechanic at this point by many smp communities, It should be allowed on mcc. The "feature" has been around for years now and unlike other dupe glitches, mojang has not removed it.

    Why can't we break spawners?

    You can break spawners in vanilla mc, why cant we here D: Spawners keep getting in the way of my builds and theres not much I can do other then torch them up. They are basically bedrock. Blaze spawners can't be disabled which is also causing issues with nether farms
     
    #16 JakeOnPc, Oct 24, 2021
    Last edited: Oct 24, 2021
  17. Ex_Pendable

    Joined:
    Nov 4, 2019
    Messages:
    29
    Likes Received:
    10
    With survival plots, anyone could use /plot home (or /p h) to go to their claimed plot. So since we're going without plots, everyone should have the ability to set home.

    And while I would love to be able to set an extra home, it does not necessarily follow that you need to bump up the number of homes per rank if you implement this.
     
    luvbri likes this.
  18. AlexMarkey

    Joined:
    Jun 16, 2019
    Messages:
    620
    Likes Received:
    3,303
    In regards with spawners, we need more of the communities input. Originally breaking them was permitted (it was only disabled as it was requested by a few). Discuss amongst yourselves so we know what approach to take.
     
  19. iiSean

    Joined:
    Jul 22, 2019
    Messages:
    446
    Likes Received:
    1,130
    iiSean_
    As for breaking spawners, I definitely see why it's been disabled, especially blaze spawners in the nether as they are hard to find and can be very useful, however:

    Is it possible to make it so you can only break spawners in your claim?

    Because as @JakeOnPc has mentioned, if your mining out your whole claim for something and you come across a spawned, there's not much you can do.
     
  20. Rainbow_Pug_1000

    Joined:
    Apr 23, 2021
    Messages:
    45
    Likes Received:
    341
    Rainbow_Pug_1000
    I'd like to address a feature:
    Temporary claim blocks
    ex: If you need to smelt some iron but have no claimed blocks, you can claim a block, place down ur furnace, smelt ur iron, and then "unclaim" ur claimed block.
    This would be useful for anti-griefing, so if you could add this that'd be amazing. It's ok if you can't, but I'd recommend this feature.
     
    Pinky81851 likes this.

Minecraft Central Store | Powered by Xenforo | Minecraft Central Rules
The MCC server is in no way affiliated with Mojang, AB. Nor should it be considered a company endorsed by Mojang, AB.