Reset Ideas

Discussion in 'KitPvP General Discussion' started by PumahKITPVP, Aug 12, 2019.

  1. PumahKITPVP

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    somewhatchillguy
    some reset ideas! say which you like!

    Make Rookie kit have an iron sword instead of a diamond axe. I don’t see any real problems with this as it has the same damage. Then rookies can blockhit!

    Remove Coinflips

    buff mythical gear or nerf ancient, they are to similar right now!

    Increase protection of stuff on kill to 30 or 40 seconds. This would mean a player couldn’t steal loot as easily.

    Add drinkable heal potions back to kit potions! It was so nostalgic.

    Remove Desert Canyon map, nobody likes it.

    New event - Casino

    Everybody gets a spin on the wheel. The wheel has different amounts of money, 10$ to 500$ Obviously it is much more likely u will get a low amount like 50$.
     
    #1 PumahKITPVP, Aug 12, 2019
    Last edited: Aug 16, 2019
  2. EssentialsPlus

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    EssentialsPlus
    1. No Use, this would be a down grade as Rookies won't be able to chip your armor as fast due to the fact that axes do more armor damage than swords.
    Disagreed

    2. No use, KitPvP is really donator-friendly and I think they want to keep it that way, I barely use god apples and I don't think they are that op as players don't really take fights if the other player decides to use one. I also think there should be a lot of god apples as players use them for the resistance effect.
    Disagreed

    3. I wouldn't like this, I wouldn't see a gain from this and it would just annoy players and make it harder to do 1v1s.
    Disagreed

    4. Agreed, I don't do coin flips and I know some players who never drop down to PvP and depend on CoinFlips to make all their money. I hate how this makes up the economy and I fully agree with you.
    Agreed

    5. Agreed, I find it really annoying when players decide to jump into your 1v1 and try to kill you when you're low.
    Agreed

    6. Wouldn't really see the use of this, it would make it more rookie-friendly but that isn't what MCC is trying to do. Unbreaking is practically useless for Bedrock+ players because they get /fixall anyway. I also don't see the use of respiration as players don't try to take fights under water, I could possibly see the use for Depth Strider though as I feel like Mythical Armor could use some kind of Buff.
    Partially Agreeing

    7. Disagreed, cleaning is another aspect to KitPvP and it would be quite a shame if it were removed as it would completely destroy it.
    Disagreed

    8. Not really, 50 dollars is quite a bit of money on kit and is enough to buy a piece of protection 4. You should be encouraged to get TOP 3 not TOP 5.
    Disagreed

    9. Don't see the use of this, this is another aspect to KitPvP that makes each map different and fun in it's own ways. However, I agree with flying in spawn though as it would make it easier to go to our vaults, Ender chests, or shop.
    Partially Agreeing
     
    #2 EssentialsPlus, Aug 12, 2019
    Last edited: Aug 13, 2019
  3. ImConcerned

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    vNato
    I am terribly sorry, but,
    I disagree with almost all of these.
    Keep in mind one of the factors of kitPvP is to keep it original. If we made all of these changes then, the original feel to KitPvP wouldn’t be there. KitPvP is meant to be a free for all PvP arena where it is possible to third party and take out players while they are not paying attention easier.
    Coinflip is a very controversial topic by the way but it is one of the ones that I think should be slightly nerfed as I see a lot of players that come on to sub-servers that isn’t their main sub-server but they have voted a lot of times so they do have a decent amount of money and they just keep coinflipping and winning and it somewhat ruins the economy for the hard working players.
     
    #3 ImConcerned, Aug 12, 2019
    Last edited: Aug 12, 2019
  4. PumahKITPVP

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    somewhatchillguy
    ImConcerened uh, it’s in the KitPvP section, it’s perfectly clear what sub server this is for
     
  5. Other

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    1. Blockhitting is essentially best version of pvp axes kinda suck plus there’s /fix all so chipping armor shouldn’t matter. Disagree

    2. Nah ppl paid for the rank they should get a gapple. Agreed

    3. Agree with you

    4.agree

    5. Disagree don’t die when you kill someone if you add 5 hearts other people would try to steal the kill and get extra hearts aswell sooo....

    6. Stop boosting pay to win items thanks.

    8. I do agree that you should get more money from kills but not 50$ maybe add kill streak rewards ????
     
  6. EssentialsPlus

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    EssentialsPlus
    When I get cleaned, it's usually like a quick-drop fight. Where the 2 players are willing to sacrifice, and they are both at the same hp for EX: they are both 2 hp. One person usually dies and receiving 5 hearts would prevent you from getting cleaned by the bystander waiting to clean up. I just don't want KitPvP to change too much to the point where it will be too hard to get into.
     
  7. xXPuffleXx

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    I disagree with nearly every idea on this list!

    #1 I agree with this, it would be nicer if rookies could blockhit!

    #2 I disagree with this, the players paid for therefore they deserve to win if they have it.

    #3 I disagree with this, I think this is pointless and annoying.

    #4 I disagree with this, This is a quick and easy way to make money if you are a rookie which is good.

    #5 I disagree with this, I think cleaning should stay as it is, kind of your fault if you get cleaned.

    #6 I agree with this, I think this would actually separate ancient and mythical keys in a good way.

    #7 I disagree with this, I believe on minute is a bit too long, it should be 30 seconds at the most.

    #8 I disagree with this, I believe it should stay as it is, kind of your fault if you didnt win 1st place, just try harder.

    #9 I disagree with this, this can easily be exploited and also the cobwebs make the map look nicer, just watch out so it wont happen to you or just mine the cobweb with a sword to get out quicker
     
  8. Cxrtr

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    Cxrtr
    Some of these are good ideas, just need adjustments.

    The purpose of rookies having diamond axes, is because the Axes do more damage to armor than the swords. Rookies clearly never stand a chance against anybody with a single rank, but the axe does more damage long term than an iron sword. Block hitting isn't nearly as effective as it used to be, so that point doesn't really make sense.

    I do agree with the god apple being removed from legend kits. I feel that there are WAY too many god apples in the economy, and this would help fix the problem of gap spamming to win fights.

    I don't really wanna go through every suggestion, so I'll pick a few more to run through.

    No Clean for 1 minute: I personally think that the timer is too long right now. KitPvP is a FFA, and should stay intense for a reason
    Regen on kills: Not a bad idea, maybe closer to 3 hearts rather than 5, because cleaning is still a big part of the game and has its purpose.
    Mythical Armor: I agree it needs a buff, but not the ones you described. Depth Strider 5 and Thorns 6 are simply way too good. Maybe stick with the vanilla enchants.
     
  9. Curtman1532

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    Curtman1532
    Block hitting is still extremely effective. It is so effective that it makes it more worth to use a sword than an axe, even for rookies. It provides more kb, making it easier to combo your opponent and if you get hit, you have less of a chance of getting one tapped or nearly instantly killed by a player with good gear. Also, axes breaking armour faster is completely useless if your a rookie or low rank. High donators are usually the ones that run the server and have /fix all, so a regular diamond axe isn't going to do anything to them. Other players will simply just kill you and go to /spawn to get their gear fixed or use another kit if their gear is low. Also, if your a rookie, you probably want all the armour you can get, so breaking it would not be a good choice.

    Removing gapples from one kit won't make a dramatic difference. It will just encourage Immortals to farm their kits even more and sell ridiculous amounts of them to other players. We have been through this situation before when Immortal rank didn't exist. Gapples were still very common then just like they are now with Legend and Immortal giving one gapple each.

    I do agree with the problem of gap spamming, not necessarily to win fights, but to just survive. If you have /fix all and a bunch of gapples you are literally invincible and impossible to kill if you just gap spam. I see two ways of fixing this. The first way is to completely remove gapples from kits or make the kit cool-downs for legend and immortal a lot longer(like 1-2hours or more possibly). This will limit gapples to just ancient and mythical keys, the shop, and possibly kits every couple of hours. The second way is to add a gapple cooldown of 3-5 minutes. This will allow players to gapple for its resistance effect but not be able to gapple spam their way out of death.

    The loot protection timer does need to be upped to maybe 30 seconds. It may be FFA but you should be rewarded for your own kill and not someone else that does not deserve the loot. For example, it is extremely frustrating for players to be loot stolen very good gear such as, P5, when they did all the work to kill the player and another player comes in for 15 seconds bowing you away and grabs all the gear.

    The regen on kills can just be abused, there is no good way around the cleaning problem. Its FFA, you just have to be cautious when you kill someone to either splash health pots down instantly to heal up fast or gapple right after you kill someone.

    As to the crate key armour, really no changes need to be made. There are other things that you can get with the keys that make it worth it for some people and to buff them would just make the server more unbalanced and turn P5 into an even more common item than it already is.

    -Curt
     
    PumahKITPVP likes this.
  10. Minninq

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    Minninq
     
  11. xdylan

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    You know in order to do these things staff would have to get off there *** and actually do something

    immortal rank
    banned by braindead staff whos admin because shes an egirl
    n i
     
  12. Mqney

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    1. Sure, doesn't really make any difference, but could maybe be better.
    AGREE

    2. 100% Remove Coinflips they're breaking economy rn.
    AGREE

    3. Wouldn't really make a difference unless you made Myth gear p6 or something which would be terrible. Gear's already fine as is.
    DISAGREE

    4. Useless and not really nostalgic and kinda just a pain in the ***.
    DISAGREE

    5. Map sucks eggs should probably be removed
    AGREE

    6. Casino event kinda sounds useless and pointless + it makes staff actually have to do something which we all know isn't a good thing.
    DISAGREE
     
  13. PumahKITPVP

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    somewhatchillguy

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