Hi, With Season 9 coming in a few months time. What feature from previous seasons would you want to see back in Prison ? Personally I would love to see money from mobs making a return but I know this is unlikely due to the increase in hackers (autoclickers / mob aura) and it was slightly overpowered but it was another way to make money. It would also make players actually play the game instead of AFKing to make money I would love to see your suggestions below :) Regards Desiqn/Harry
Not sure if this counts as a feature, but I would love to see the map from season 2 make a return. The PvP arena in general was my favourite. Compared to the prison maps now it is a bit small, but I'm sure many other people would agree when I say that the season 2 map was the best.
I think they should bring back the round maps and the spawn in the center. Why do I think this? It's just so much easier to run when getting ganked. I know a lot of people requested for the current map design but personally when I'm getting ganked I can just boost bow around the map and pearl somewhere then hide and log :3 But I do also like the current map its smaller and prevents runners.
1. a nicer looking plot schem. i kinda mentioned in the feedback post for season8 the schem doesn't blend well. esp when someone is trying to mine it out. Here can be some examples w/ some of my thoughts/opinions: https://gyazo.com/24ae07bdff50d0b2d5d8d8657f22dd4f 2. sethomes in pvp. i get not putting them in this season was the "compromise" for beaconing, but it makes beaconing almost useless if you can't set homes in pvp. it also makes sethomes lose value since not everyone needs to set homes in plot world. the poll post even had way majority votes for it and it was still not added (https://prnt.sc/vtrjbk) 3. this might be an unpopular opinion and not even be considered to be added since i myself have -1'd this being suggested in the pastish, but what if we brought back money per kill on mobs to prevent so much afk'ing and potentially bring back renting out spawners and more partnerships n such. Except instead of tons of money like season3 and then them reducing it 25% half way through, it would give a small amount (like the price of what mobdrops sell for now), so it's not millions of dollars being made in an hour just from mob aura'ing or afk'ing. I think it could just be a way for people to stop afk'ing for spawners and possibly a way to nerf them; however, it could also bring more people to mob aura'ing and getting banned.. like you mentioned :) 4. the wholesome vibes o3o gn now
One of the features I would like back has to be the community mob spawner room; or grinder for exp. New players that don't have a rank have little to no chance of obtaining a spawner quickly with a new season. Since sell shops don't get set up till later in the season this forces them to mine till they can afford a spawner. (Which they already have a disadvantage due to us ranked getting a ×2 sell multiplier or higher). I also think the way spawners are set up now within players plot homes (specifically blaze). The rookies earn the spawner owner money through hoppers catching the blaze rods. Where as he old community experience grinder gave the players the blaze rods they worked for. Now I know this isn't one of the biggest features that could be added back and is ombre of a luxury, but I believe it would prove beneficial for the new players and keeping interest in prison. Which already is hard enough, but not impossible, with their disadvantage against Ranked.
Hello there! I disagree with the feature you have suggested because like you said there's too many hackers and stuff which can cheat for money basically. The thing what id love to come back in the round pvp map and then take away beaconing. In my opinion, beaconing is too overpowered and also it ruins 1v1s as you cant challenge your self and go low when there's 4 people around u ready to jump you when you go low.