Suggestions for Kitmap

Discussion in 'KitPvP General Discussion' started by iluvu, Oct 8, 2019.

  1. iluvu

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    I'm not sure if there is a specific reason these things are denied, but after playing kitmap for a decent amount of time I've noticed some things that are not very fun about it that I would like to pitch my suggestions towards fixing.

    1) Pots. Why are potions being sold in the shop when you can (in buffs case) get better ones by right clicking a sign? Furthermore, why are splash healths not included in the potion kit when you can get them by continuously reusing kit rookie? (Which is basically required and is a tedious process).

    2) Pots cont. Why are potions not healing 2? I get the other buffs and them not being 2 doesn't really affect combat, but the current potions will give you like 2 and a half hearts if you hit them perfectly, maybe 3. You have to splash about 3 times to get the effect of 1 splash health 2, and when most of your combat time is either this or eating apples it becomes much less about pvp and therefore (in my opinion at least) much less fun.

    3) Why is the kit system so unbalanced? I feel like the intro kit you get is an attempt to remedy this, but you do have to understand that players will not / may not realize that that is a one time deal, in addition to that it's not the greatest for survivability (definitely not under current the potion system), and most importantly, once you lose it it's basically over until you can loot swipe a good set. Seriously, why is the kit disparity so awful? If you use kit rookie you will literally be two shot by the intro kit which is very common, but obviously for the aforementioned reason or just the presence of say p5 users, or unbreaking 3 users, or honestly any reason, once you die you are screwed until you see a set drop, can manage to pick it up, and /spawn (which is unlikely because you will be targeted by the s4+ users so often). I have no problem with people having kit advantages, but to the point where you are one shot with a kit on kitmap to something that is extremely common? That doesn't sit right with me. The funniest part is that the donator ranks are no exception, if you're not Bedrock+ you are in the exact same boat of your kit being absolutely worthless. I feel like some type of buff should be made to give lower donors and starters an actual fighting chance (or at least a slight one), outside of getting lucky with spawn drops or whatever loot they manage to swipe.

    That is about all for my suggestions. Thank you for reading! Will be responding to replies.
     
    #1 iluvu, Oct 8, 2019
    Last edited: Oct 8, 2019
  2. iluvu

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    Also, multiple people have reported that the sharpness 1 sword does almost the exact same damage as sharpness 5. When will this be fixed?
     
  3. 1frame

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    lucas__sims
    I personally would like to see health 2 potions. However, it's very unlikely to change because most players like KitPvP as a gapple server.
     
  4. iluvu

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    Haha thanks for replying I thought this thread died! I'm not asking for a gap cooldown like on facs (and pots don't overtake gap in any way without that), but current potions are just really pathetic and a total waste, but u also have to invest quite a bit for gaps, which is asking for a ton especially when the average member's not going to have p5 that the high levels constantly tread in. I think the alternative would allow for people to actually pvp without needing to spam gap, but people who are able to afford that still reap the benefits from not having to pot (which are quite a few) so I see no problem. What do you think of my other suggestions?
     
  5. Visit

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    Visit
    I agree with Instant Health 2 pots, being a member who came to MCC from the pot community back in 2016, it’s very hard to get used to the current pots on KitPvP, and you’re heavily judged by others in the community when you chug gaps. I do think IH2 pots would really make the PvP experience on Kit a bit better. Good luck with your suggestion.
     
  6. ballo

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    First of its kit pvp not kitmap LMAO and 2nd no need for health 2 pots 1 is good enough health 2 pots would be way too op and i think health pots should be on shop for cheaper 10$ is alot i can fix my whole set with 10$ and kit rookie should be enchanted gold armor and u said its unfair for rookie no rookies are fine they just need to nerf the price of fix probably idk yet because i haven't played in 3 months but if u grind its ez to get stuff when i get unipban ill start on a rookie account and i can promise u ill be stacked within a week just by voting and doing trades on other sub servers i did that as a rookie now i have immortal u just gotta work for it ur basically ask for everything and your being lazy
     
  7. ballo

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    stacked no 1 really gap fights unles they are bad and everyone knows who play kit pvp for a while how to play it
     
  8. iluvu

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    Apologies for calling it kitmap that is just what I am used to naming those types of servers. As for HP pots, are u serious? Hp one is literally useless, you have to toss 3 or 4 to get the effect of one which is huge, you get hit more during that time and you will probably lose your hotbar again trying to refill. Suggesting that Instant Healing I is remotely useful leads me to believe that you have not actually played with them much, or have done it ever. Furthermore, one of my complaints was also that potions are being sold in shop even though if you are patient you can grind an entire loadout from the spawn signs, I don't think potions should cost money at all and the potion kit should just come as a full loadout, never disagreed with u on that. How is it fine for rookies / donators? Your only option is loot swiping or hoping someone drops in spawn. Those are literally your only options, you can crit someone with rookie kit about 8 times and do 1 heart to them if they are in a good loadout and you get two shot in return, there is no combat or chance for you. While I will admit that it's not really that difficult to swipe said loot, I feel like there should be a better system than hoping you can pick up armor and not get instakilled by someone with an actual set, then not be chased so you can /spawn and vault or equip it.

    To respond to your grind comment, do you see or take no issue in that? It is my belief that the subservers should be independent of each other in terms of functionality, and while I think that cross sub trades and things of the like are healthy, that doesn't change my point that that should not *need* to happen, where on kitmap you are essentially conceding that it does. I have immortal too and I'm not "asking for everything", I'm not even asking for a lot I just think that the donor kits should not be worthless trash until the top ones and rookies should not have even worse than that, even if kit rookie was unenchanted diamond, or iron with a diamond sword that would still be much better than the pathetic gold + diamond axe that it currently is, so you can have at least a bit of fun without pulling out a p5 set (btw pots that actually mattered would aid in it being fun).

    Except everyone gap fights? I have not even once seen two diamonds (or fought one) using pots as their primary healing method, or even using them at all. The rest of that is incoherent so I will not respond to it.
     

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