Plots or no plots?

Discussion in 'Survival General Discussion' started by Deleted member 145, Oct 8, 2019.

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Plots or no Plots?

  1. Plots

    14 vote(s)
    87.5%
  2. No plots

    2 vote(s)
    12.5%
  1. Hey Everyone I just wanted to make a short post about something that a lot of people talked about in MCC discord last night. Do you think Survival would be better with plots like it has now or no plots leaving you to build in the wild. Comment what you think! Thanks for reading
     
    Samboni and AZXG like this.
  2. ImConcerned

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    vNato
    This is a very controversial topic and there is pros and cons for each point of view. I am just going to name out a few of the pros and cons of each side of the argument so that people can have an understanding of the problems that this may cause.
    Cons of an infinite free build world
    Obviously, griefing is the main reason that this may never be added:
    * People would grief spawners/grinders and steal them so it may possibly cause spawners to be removed?
    * If everyone had their valuable in chests in the free build world, people would obviously have their items found and stolen but it would also cause the map to not be able to reset because of the deletion of people's items. This would cause the free build area outside spawn to become a deadzone with so much grief and no resources or life for thousands of blocks (after a few months of a season it would become unplayable). Players would create massive cobblestone monsters and inappropriate builds and in general just make the game not fun for players that are new to the server.
    * Mass griefing would just waste the staff team's time.
    * A decision would have to be made to whether you are allowed to grief or not.
    * A decision whether the world is infinite or not would have to be made also.
    * A decision whether maps should be reset or not would have to be made - Maps resetting would cause players to be mad if they come back to survival after a long period and all their stuff, that was in chests, has disappeared.
    * It is impossible for every biome to be easily reachable in the free build world so some players will never see some biomes.
    * What would this mean for the end and nether warps? Would they stay how they are? Be deleted? Be infinite too? Be accessible only via player-made portals?
    * Death traps could be made more easily.
    * 'Shops' could no longer be made because of griefing. ('Shops'; as in profit shops, buy shops, sell shops)
    * Mass crop farms would also be griefed.
    * Harder to teleport to a player's home.
    * Naturally spawning mobs could kill you while you are afk.

    Pros of an infinite free build world
    * World would not be reset meaning large landscapable builds could be created.
    * Larger structures would be created because you are not confined to a 51x51 block plot radius.
    * Community projects could be built without the 'plot owner' being online.
    * Mass crop farms could be created.
    * Natural (non-spawner) mob farms could be created.

    How Perks would be affected
    The Chest1 and Chest2 perk would be priceless since it is a 'private vault' and accessible by any other player(s)
    The Claim Up To 3 Plots perk (which is now priceless) would be worthless and many players would complain if it was gone since they have worked so hard for it.
    The /disguise perk would become quite a funny troll perk. (for disguising as a creeper or mob and creeping up on other players)

    Overall:
    I do not see this ever being added and I think that plots will stay as they are as they are currently not doing any harm to anyone.
    If players did all work together and no one griefed anything, things like this would be amazing and the things that the community would build and set up would be absolutely astonishing but, on every server, there is those people that play to ruin people's days and since MCC has so much attention and has such a big playerbase, the destruction that would be causes to some player's creations is just not worth the hassle and time that staff members would have to put in daily, punishing griefers.

    Thanks for reading, I would love to hear other people's points on this.
    Have a wonderful day!
     
  3. puposaurus

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    puposaurus
    hi. im sure mr imconcerned pointed out some very good points, but my asian eyes can’t read that. even with 25% or 300% zoom. some these points might be repeated from him. but anywyas-
    in my opinion, i’d say yes. the survival subserver could be “better” without plots. however, i feel like the plots are something that both ruin it and make it unique to other survival servers (not saying this is the ONLy server w/ plots. cuz it ain’t. sorry charlie). Also, i don’t really see markey changing the survival subserver that much by removing plots. i know there’s land calming plugins with that stupid golden shovel or whatever and also things factions use like “/f claim” or for survival someting like “/claim”.... but again.. they’re kinda gay and don’t really seem “mcc”. what i mean is that mcc’s survival is unique to other survival servers with plots and a wilderness/wild..
    also i enjoy breaking people’s houses when they’re building in fb >:p

    overall, yuh mr bucko, lets keep plots ples

    ~Pupossaurus
     
  4. iiSean

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    iiSean_
    Hey Samboni05!

    I suppose there are 2 types of Survival servers, the main one is towny with golden spades and land claims in warp fb ect.


    However I think that plots is the best way. Main reason being well we can't change this now can we? We have had 6 seasons of plots of people working out plans making grinders ect so to remove this would be very hard and many people would complain (especially with 3 plot perk)

    This is a bit like the topic of removing money and bringing back the "OG Days of Trading" ect. Sure it might have been more fun back then but we can't change it now with everything we have updated in the last few seasons with Envoys, Boss, Keys, /ah, /shop as it is just a wish.

    Another point is that there are many towny servers in the server book at the moment and I haven't found another plots survival yet that makes it more fun and more unique for people who want a change from that sort of Survival. The ONLY way I can see this being implemented is if they have a Plot Survival AND a Towny Survival running at the same time on MCC but that would just make a whole new sub server which would be hard on the owners.

    Have a Nice Day
    All The Best
    ___Sean___
    MCC Community Member
     
  5. AZXG

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    AZXG
    Thank you for making this post, Samboni05. As @ImConcrened has said, there are pros and cons on each side.

    There are ways to counter the potential griefings such as claiming lands or denying other players from entering a certain area, but an infinite survival world without resets still has other disadvantages. One of the issues is how players travel in the world. It is possible to set up warps for players' bases so that people can visit other people's bases, but traveling to unexplored land will become an issue after a while. If the map resets whenever there aren't enough resources close enough to spawn, then the map will probably reset rather often, which will ruin the fun of building good bases and working on large scale projects.

    If the map doesn't reset very often, then as the season goes on there will be fewer and fewer resources near the spawn or other /warp, so players will need ways to teleport to places far enough from spawn to obtain resources. A random tp command might work in this case, but I'm not sure how well it works when the map is infinite. Also, there might be players who keep traveling further and further, and that will keep increasing the size of the map and eventually there might be too much data for the server to handle which will result in a crash if the issue is not solved. This might also make the server more vulnerable to bots. I don't know that well on how data is handeled on the server so this concern might not be necessary though. With that said, traveling still seems to be a problem for players. A random tp command is not convenient enough especially when the map is very large. Allowing players to teleport to anywhere they want also doesn't seem to be a good solution.

    The plot world, on the other hand, also has disadvantages. The plots are limited in size, and they are separated by roads that can't be removed. Even if you claim three adjacent plots, they are still individual plots. This basically makes large scale builds impossible or look funny because of the rodes in the middle. The problem with the size and roads can probably be solved partially if there are commands to remove the rodes between plots to combine them. Increasing the size of plots or the number of plots a player can claim with/without a perk will also help. At the same time, plots don't feel that survival since it's very different from the vanilla survival. It is possible to change the biome or landscape of a plot, but it still feels artificial. This cannot be changed as long as the plot world exists, but, as Pupossaurus and ___sean___ said, this is also what makes MCC Survival different from most other survival servers.

    Personally, I think it is unlikely that the server will switch from plot worlds to infinite maps. One of the reasons is that the server has been so used to the plot world that changing it will make an entirely new game mode. Also, the infinite map game mode seems to require a lot more work and resources. Since the Survival server is doing fine right now I don't see a reason to change it so much when the outcome is uncertain.

    Here are my thoughts, and I hope they are helpful. Have a good day or night.
     
  6. iiSean

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    iiSean_
    Even with this, it will still need to reset, running out of room isn't the only reason the server resets. It is so they can add updates and give the server a fresh start
     
    Deleted member 145 likes this.
  7. Thank you everyone for taking the time to read an leave a comment. I think that plots should stay but I think there would be better things then what we have now as far as the plot world goes. As you know the plots have changed about 10 blocks in size from last season but I think for the players that have 3 plot perks I think they should have the option to put 2 or 3 plots together into one big plot like AZXG said. It might be harder for the owners/admins to do but it would make it so there are many more things to do. making 3 plots into one big plot would cause a lot of problems for sure but the possibility would be a lot more then what we have to work with now. it would also effect a lot of other small things like spawners as of right now there is the 150 spawner limit per plot, If a user makes 1 big plot would it be 150 or 350 and different problems like that. As I see it I don't expect then to remove plots or allow them to be one big plot but I just wanted to see what other users thought of this topic. Those are my thoughts. Thanks for reading.
     
    Samboni likes this.
  8. PorkChcp

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    PorkChcp
    Hi thanks for bringing up this question! I personally would like no plots but thats just me. Lots of people have different takes on this question. Even though there would be way to grief proof build and things like that I think it would still maybe be confusing for people! Let me know if you have any other great questions!
     
    Deleted member 145 likes this.

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