Survival Economy

Discussion in 'Survival General Discussion' started by puposaurus, Oct 5, 2019.

  1. puposaurus

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    puposaurus
    hoWdy heY folSkies!

    As of lately, I've noticed the survival subserver hasn't really been Survival. I feel like spawners and freebuild world are kinda obvious and are things that wouldn't change, so i won't go into it, but another thing that's been kinda iffy is the survival economy. This season I have noticed the economy n' such has been very similar to prison's where items are valued in the thousands. I remember in earlier seasons of survival people would sh*t themselves to even have 1,000 dollars.
    I just feel that survival should be more survival based and not so much economy-based/endless sweat for money.


    In pvp, you get $1,000 for getting a kill. this is more than prison! prison is $250-$500 per kill. In my opinion, I believe that prison should have a higher reward for kills. Even though kills are more common on prison, and getting $1000 from kills in pvp isn't quite hard, i still believe that it's kinda weird n' whacky that survival has a higher reward than prison. (as seen)
    survival:
    [​IMG]
    prison:
    [​IMG]

    some suggestions for next season is to change gaps in donator kits kits for normal golden apples, lower the price for getting kills at warp pvp, lower the rewards for quests. All mostly to make survival less op.

    For the donator kits, I mention this because it can level out pvp just a touch more. Players would have to actually mine or buy the gold from other player shops to get enchanted golden apples. This can also make quests a 'lil mroe challenging/not as easy to complete in one minute.

    for pvp reward prices, i touched a 'lil 'bout this above, but i mostly think it's kinda absurd that the reward for killing players is higher in survival than in prison. prison is the subserver with higher-ended/more inflated economy compared to survival's.

    for quests, i feel like there's survival players who agree and survival players who would want to keep it the same. however, i feel like the rewards for completing quests is too much for the economy survival would more idealy have. By that, i really just mean items not being almost the same price as they are on prison. I think this would also help make spawners, and pvp gear harder to get.
    like, i dont think eating 32 steak is something that takes a lot of effort and earning 2k seems like too much ¯\_(ツ)_/¯
    [​IMG]

    as for the flaws in some these ideas ofc.... :floshed:

    for the gaps, i know players who like to pvp most likely wouldn't be happy since it's not enchanted gaps... but i still think swapping them for regular gaps could make pvp a 'lil more laid back and less of 10min fights...- despite the fact that pvp is kinda dead sometimes and "/fix all"
    as for quests and money n' blah lblah blah... i get that spawner's aren't a primary source of money like most other subservers; however, i know there are still some players who use spawners for making money. I am not sayying to change anything with spawners, just was using it as an example for quests.

    thank you for reading :)
    have a stellar day, mr buckeroos!
    ~puposaurus
     
  2. iiSean

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    iiSean_
    Hello Puposaurus!!

    OK Buckeroo first things first thank you for actually making a survival thread even though there is not many people who do stuff like this on survival at the moment :p But yeah here is my thoughts

    I have played survival non stop for the past 3 seasons or so and I will agree, it is getting easier to make money. I think the highest I got in Season 4 was like $100,000 which was a bit even though I was a newbie at the time.

    However Season 5 I got like 3.3mil top or something but that was when profit shops were a big thing and they have since reduced that a lot yet its still a way to earn money.

    As for PvP and quests just to clarify only ranks get $1000 a kill rookies just get $500. Quests are a pretty big way to earn money though I will admit and an average survival player will earn roughly $2000 every 1-2mins by cutting down Wood and Selling it or fishing.

    Quests are very random. Sometimes there pretty easy like "Mine 5 ores for $2000" and sometimes there pretty hard like "Craft 10 Anvils for $2000 in 1 day" or "Kill 100 zombie pigmen (Even though they removed zombie pigmen so players had to mine for gold instead of grind for it.

    As for your ideas of getting rid of super golden apples and replacing with regular ones could you clarify how many regular gaps they would receive because just 1 a kit would be not that good. Golden Apples are mainly used for fast regeneration and I am not some toxic PvP nerd but if it is just for fire resistance you can brew that easily and Regular golden apples will still work I guess just not as well.

    I guess if you were going to decrease kill money you would have to decrease many things as well for it to all be even.

    Even though you get more money off kills in survival PvP is a lot more common in Prison then Survival. Main reason being prison mines I guess or just survival people not being as full of PvP nerds but still prison money is worth a lot less compared to survival money considering baltop on prison is $6,000,000,000 where as on survival there is only one person who has ever gotten over 1 billion dollars was K_Boy_Kool last season where as now he is still #1 richest but only with $71,000,000 from spawners.

    Honestly I am sorry if I contradict myself or I don't make sense at all I didn't proofread this so yeah also kind of tired at the moment so yeah.

    What do my other Survival Homies think of this?


     
  3. puposaurus

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    puposaurus
    i get that they’re ranks get double the amount as rookies... like, on prison it’s $250 for a kill. but survival amount is stil more than prisons’ and thus isn’t in this quote, but you mentioned that kills on prison are more common. i did think of that while i made this post... and i agree with that point w/o a doubt. Also, sometimes survival pvp takes longer since there’s “/fix all” and pots and p5 and a les active pvp than prison..... but still kinda feel like it’s weird that survival gives more than prison. Also, still ‘bout pvp, $500 or $1000 could get you a piece of armor while $250 or $500 can’t really get you anything (unless from /shop idek)... this is probably bad reasoning n’ all that but, eh. i’m not saying my ideas are right n’ that my logic makes sense, but i am just trying to show how it’s kinda weird n funny n whatever. i just don’t think raising the kill rewards would somehow make warp pvp more active or whatever. ew that was long >.<
    as for the other point, i get that collecting wold and fishing makes lots of money on survival.. n’ i get that quests for collecting wood and catching X amount of fish can be easy.... which is something why i think quest reward prices could be decreased. you mentioned that players /sell all. i feel like there’s a few dif ways to look at it. keep it the same, because players like it.. lower the sell prices for items in “/shop”.. or remove the ability to sell crops n’ mob drops... there is other options out there.. and the last one would most likely never happen.. so i’ll explain the “lower the sell prices for items”. in my opinion, i feel that survival has become more economy based and loess survival based. i feel that lowering prices in “/shop” could kinda get people to sweat less for money from farming and/or afk-ing... kinda bring it back to community where players make money from shops and trading... kinda like in season1 when the currency was diamonds.. and voting gave you diamonds and exp lvl..
    i was thinking of doing just one reg gapple. i know this isn’t a lot, but i don’t think survival is so much pvp driven, so i don’t see the huge deal for replacing them. as you mentioned, players can make fire res pots and regen if that’s why they like ench. gapples. i think the main difference between those pots and gapples is that they don’t stack and you can only get one effect at a time.
    regular gapples can give regen and absorption like enchanted gaps, but they just don’t last as long.. and by the time u finish eating the gap most those effects don’t help because someone’s already been hitting you.

    i hope this kinda made sense or whatever. idek...
     
  4. Bubbagump

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    Hey pup as you may know im one of the older players left on the server. I've played since survival season 1 and the economy has changed drastically since then before the economy pluggin was added to survival the way you bought things were with diamonds and beacons so there was nothing like this. I like your idea, I've been pushing for survival to be actual survival again ever since they added economy but to no avail. Something like this would help make it a more survival feel. And although I can't get my way by having economy removed I still support this idea. menhera.png
     
    puposaurus likes this.
  5. bebeli555

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    whats the point putting the prices down it would be the same thing but the economy prices would be lower. it doesnt change anything
     
  6. puposaurus

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    puposaurus
    i feel that it'd make the economy less op and make the server rely more on trading with items and less on spawners since they would still cost the same amount. n' blahblahblah
     

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