You should get perks based on level. When you get to the orange levels, you should receive fix all for only 20$ When you get to the blue levels, you should receive 2x killstreak rewards When you get to the purple levels, you should receive free fix all When you get to the red levels, you should receive $5 per kill
Hi! I really like how you organized the different rewards but I would change one thing. When you get level 150 or above which is purple, instead of free /fix all, you should get $5 or $10 because the server made it so that /fix all cannot be spammed and it is way over powered. This is just my opinion because fights last so long that if you have a punch bow with free /fix all, it would be way too overpowered. I don't play KitPvP that often but I am level 46. Thank you and have a wonderful day!
Kit isn't worth playing anymore, sadly. The server has died and will most likely never be revived to how it was during the first 2 seasons. It honestly does make me sad, as Mcc kitpvp was a big part of my life growing up (sadly) as i was 11 when i started, and 16 when i stopped. 4 or 5 years and the server isn't fun anymore, at least to me. Im not going to vote on here, because i just wanted to throw this out here. Thanks MCC!
Many people still play MCC KitPvP I don't know what you are talking about. MCC is still a growing community and it has always been alive. Many people play on MCC. 800+ on Skywars, Average 50+ players on KitPvP and many more players on different sub servers and mini games.
I really think kitpvp gets worse and worse every single reset, it all started falling since season 4, plenty of people quit the server and now only 50 players play it now I remember before it would get over 100 players so definitely it has died, also your statement "800+ on skywars" that player count is actually spoofed, in reality at most it prob gets like 130
Obviously you didn't read my "first two seasons" statement. Kit use to have 4 different servers, if you didn't know. Each use to be 70+ players, and now theirs one server and it's no where near as filled as it was. Kit is nostalgic for me, and after playing this new season it has stained my memories of kit, from getting my first p5 kill in s1, buying bedrock, being in yt videos, winning a legend upgrade for free, all of it revolved around kit. Most of my minecraft friends i met on kit, which eventually led to me playing hcf and finding a whole different side of minecraft (thanks sour). Im rambling on atp and i guess my main point is that its not the same. Also the fix all, i know theirs really no point of complaining but fix all was the make or break of you being op, and when kit was really popping and bedrock was the top rank and you bought bedrock you got fix all for free. Well im done complaining but i guess u get it
Your right but also wrong. Kit had idk 40 players-60 (on saturdays) players last season, this season its like 50-70 (70 on saturdays). Now I do remember how kit had 4 different portals and shit and there used to be over 100 players but its not mcc's fault it "died", it didn't die, and if it did thats not mcc's fault it did. You guys are harassing mcc for making the server pay to win but in reality the owners dont give a fuck LMAO. They are the ones profiting off the server you really think they care what you say? Mcc isn't made for players, its made as a buisness and people need to start understanding this. Mcc has been making more profit than before (including all the sub-servers), so its not dying per-say, it's just most of the old players don't find it fun anymore.
A lot of the changes on kit certainly didn't help it grow. Diehard players on KitPvP are set in their ways. They don't like to see a lot of change. What MCC failed to realize is without these players that play kit as their main server, the server will die. What MCC tried to do was listen to the entire community, including the players that don't stick around for long.