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Minigame revival ideas / things we want back

Discussion in 'General Discussion' started by Akhu, Sep 5, 2021.

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Do you think the Mini game revamp has killed MCC minigames?

  1. Yes

    64.0%
  2. No

    36.0%
  1. Akhu

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    Hello! So this will hopefully be part of a larger thread coming later. As we all know 3 minigames have been released as part of the "Minigame revamp" and a lot of things have changed. I and many fellow skywars players were looking extremely forward to the upcoming minigame revamp.

    Sadly, to many, it has been a letdown, and unfortunately, it has "killed" the little remaining player base that was there.

    I am not going to speak on behalf of survival games or CTF due to my lack of hours played / knowledge.

    In skywars all we really complained about were the hackers, explosive arrows, and repeating maps.

    I feel like this skywars revamp resembles a hypixel rip off (with all due respect)

    The leveling system in MCC was great and simple and distinguished from other servers.

    There was no need to clear the levels nor the friends' lists (which is extremely unconventional and counterproductive). The only thing that needed resetting was the lb's which I've been told will reset once all the minigames are out.

    The new leveling system doesn't give the warm, and original vibe of MCC but rather gives the vibe of an overly fancy leveling system that resembles other servers' leveling systems.

    This is extremely disappointing due to the fact that when the lb's do reset, there will be almost no players to play them!

    Clearing out the perks that ranked and high leveled players use to have felt more like a de-motivator than an incentive to play more. Players have been building their levels for years and it is almost insulting to clear them in such a manner.

    I feel like MCC has went over the top with this revamp, when we only needed a few things fixed.

    So here are my list of ideas to revive the MCC minigame playerbase:

    1. Bring back the old system of levels, bring back players to the levels that they use to be prior to the revamp (if the data is still there).

    2. Bring back the friends that people had.

    3. I believe having a separate lobby for minigames just makes it longer and more tiring to get to them.

    4. Bring back any perks that ranked players use to have in minigames, except explosive arrows.

    5. Bring back any perks / kits that leveled players bought with their credits.

    6. Having separate credits for each minigame just causes further frustration and doesn't contribute to MCC's trademark style of simplicity and unification.

    7. Instead of focusing on changing these little (but important) details just focus on keeping the server hacker-free as that was the main complaint to start with.

    8. Stop unnecessarily copying features from other servers just to seem 'new' or 'original' when it just ends up feeling empty and dead.

    9. Keep the actually good additions such as the guild system revamp and such.

    Now, however bad this revamp may be, I believe there is still a possibility that we can go back to at least how things were (but not completely). I believe it is very evident that this revamp was not for the better as it quite literally killed the minigame playerbase.

    So I come to the forums to ask your guys' ideas on what things to change/bring back to keep the MCC minigames alive and bring it back to the minigames we know and love except for the negatives ofc.

    And if you think my views and ideas are ridiculous please let me know.
     
  2. Rainbow_Pug_1000

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    Rainbow_Pug_1000
    i think these ideas are great
    i haven't seen some old friends in such a long time
     
    TwinBlade likes this.
  3. fajoszz

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    fajoszz
    I can't fully confirm this to you but I've already talked to Alex about it a few times and all time leaderboards will not reset. That's why it's called all time.

    I don't really see a problem with the new system. I know that some players "worked" really hard to get high levels and that's probably why you want your levels back and that's totally understandable.

    -1.

    -1.

    I personally like having separate credits for each minigame.
     
    Xermes and Akhu like this.
  4. Akhu

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    Do you have any ideas on things that could revive MCC minigames? I really wanna get back to MCC sw but it is so dead rn.
     
    TwinBlade likes this.
  5. SpyDank

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    SpyDank
    I fully agree with Akhu, but I would also like to say that a single skywars game takes to long and there will always be that one person who will sit at their base with a bow (which is very annoying). I think that they should shrink the maps for a faster pace and for those people who are waiting for players when trying to play skywars. And that maybe should fix skywars being dead
     
  6. Yukihira

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    maneREMOR
    Honestly i disagree.
    I saw 2 hackers in like 500 games (I'm serious, mcc improved this much).
    I really like explosive arrows got removed.
    Differents credits / minigames are great, if u don't play the gamemode u shouldn't have the same perks as a player that played 1000 games.
    I already got into to the new leveling system so idk.
    Old friend list for me was a problem, i had like 100 pages with players from 2015-2021 and i didn't play with them for years, but i was to lazy to clear every page so yeah, mcc did it for me. (Talking serious now, if person was truly ur friend u would have his/her discord, so just ask to join on mcc again to add)
    Old leveling system didn't give vibe of mcc for me. Skywars was iconic, not leveling system, and the skywars has improved.

    Don't be lazy and get ur perks again, that's why it is called REVAMP.

    *) When i played MCC skywars world cup i could see that mccentral truly did a good skywars, just need more people, and this will come in a while.

    "sometimes some things have to die for others to come"
    Mccentral finally did a great step, with owners and admins listening to the community, don't need to go back
     
    #6 Yukihira, Sep 5, 2021
    Last edited: Sep 6, 2021
  7. Zac25zac

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    Zac25zac
    I also disagree and completely agree with what ustema is saying here. I haven't seen hackers on minigames in a while. The anti-cheat improved a lot in my opinion.
    I think that with levels, you should gain perks, but ranks should not give extra perks. The only thing I can agree with ranks giving is more of an XP bonus.
    I honestly don't remember anything about the old friend lists, so I don't have anything to say about that.
    I like how minigames are right now, they are just not popular right now.
     
    BlockyBeach and Yukihira like this.
  8. HeyStepBro

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    Only development can revive the gamemode.
     
  9. plapszz

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    invSANDHE
    bring back team skywars mate
     
    Akhu and YouGetMeSoHigh like this.
  10. Bruno

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    iBrunoow
    The only problem is that there aren't many people playing Skywars anymore in comparison to last year, so bringing back TSW at the moment isn't smart.
    I really don't think this is gonna happen. It's not a smart move to reset all the current levels once again and go back to the old system. The new system works perfectly. As fajo said, the main complaint is because people worked hard during all these years just to have their levels reset, but with the addition of revamped systems (like friends/guilds) I don't see a problem with a new level system as well.
     
    Akhu, Yukihira and BlockyBeach like this.
  11. YouGetMeSoHigh

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    nontraditional
    I could not be more in agreement with this post, particularly the part about the leveling. mcc minigames in general had a very unique feel that was both nostalgic to the 2016 ish mcc era as well as a differentiating factor that made their minigames stand out when compared to any other server. the old style of mcc, especially the leveling system, was what consistently motivated me to choose mcc over any other server over the entire time period i played minecraft, which spanned over multiple years. furthermore, there was comfort in the fact that the leveling system had existed in its current form since pretty early on in mcc’s history, which was both nostalgic to mcc’s earlier days as well as a reassurance that our hard earned levels weren’t going away anytime soon.

    when the revamp changelog was first announced, mcc’s decision to reset levels was met with mass hatred and opposition. while some, particularly staff members and low-levels, had no issues with the change, plenty of others did. i remember the mass arguments that ensued over discord in direct response to this change. that being said, those who were supportive of the change were extremely hostile of those who weren’t. we supporters of the old leveling system were told that we would never be satisfied and were just looking for something to complain about rather than genuinely concerned about the state of the server. as such, a long, ranting thread i planned to write in direct response to the leveling change never made its way onto the forums, as I simply gave up.

    i have often seen the argument that “the revamp brought positive new changes such as the guild system revamp, so we should just accept the less wanted changes such as the level reset”. however, i have never thought that this argument made any sense, as we players have been anticipating the revamp for a long time and should not face a trade-off of positive and negative features. Instead, the revamp should have been all (or at least nearly all) pluses that benefit and enhance the playing experience.

    i am also confused in regards to mcc’s stance on the eula and how this relates to minigame perks. first of all, i understand that mcc felt the need to remove the pay-to-win aspect of minigame perks, but to completely remove all donator perks was a careless and lazy decision that easily could have been handled differently. i personally feel that this point is rather black and white and that anyone who argues with me on this claim is a fucking moron. if mcc needed to remove p2w donator perks, they easily could have included cosmetic perks or other perks that do not provide any sort of advantage in order to refrain from completely removing donator perks from minigames, which essentially stated fuck you to everyone who spent amounts of sometimes $100 or more solely for the minigame perks. also, i don’t even fully understand mcc’s insistence on removing the p2w donator perks. they claim this was done in order to avoid violating mojang’s EULA, but they have no issue continuing to provide objectively pay to win perks in other subservers such as kitpvp. furthermore, a good suggestion was proposed by a sr mod (forgot who) awhile ago in which donator perks would be re-added as perks anyone could purchase with credits, with previous donators automatically receiving enough perks to buy those perks (according to their rank). however, mcc higher staff took no action and provided no feedback on this idea, which was a pretty damn good one in my opinion.

    additionally, mcc has recently announced a reversal of their previous decision to remove payouts from factions, which again was supposedly done in order to satisfy the EULA. it seems very odd to me that mcc has no issue budging on their previous updates and changes for subservers but refuses to acknowledge the wishes of the player base in any way or reverse any decisions that were clearly in ill taste in regards to minigames.

    also, as akhu stated, the new leveling system feels generic as well as something that would be a much better fit for hypixel, where such leveling systems already exist. this not only dilutes, but in my opinion completely compromises and destroys the nostalgic and unique feel that mcc had in the past.

    i am sure that this post will not change anything, other than staff members hating on it in the replies and mini mods saying they respectfully disagree with my opinion but here is why it is wrong, etc. i personally believe that it is most likely too late for mcc to salvage their minigame playerbase, as that time has already passed. so i suppose this is farewell to what has always been the most enjoyable aspect of the server by far to me.

    tldr: mcc waited way too long to release a highly anticipated revamp of minigames and once they finally did release it they worsened things instead of improving them (imo)
     
    Bob50 and Akhu like this.
  12. Akhu

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    Couldn't have said it better myself LMFAO
     
    YouGetMeSoHigh likes this.
  13. Akhu

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    I can agree that my arguments make me look like a lazy b***, but it truly just comes out of sadness that MCC minigame basically died, I do understand that there are various improvements, but I literally just think that if they fixed the hacker problem MCC minigames wouldnt be as dead as it is now. I just think it is important to look at the results too, what is the point of all of these fixes if it just kills MCC minigames.

    Now I obviously get it that as staff you have responsibility to much more well-spoken and refined than me but I just have one question, if all of these changes were for the better and more practical advantage, why is it extremely dead now?

    Like im genuinely asking why.

    But truly in my opinion I believe that the leveling system copied that of other servers and killed the vibe but that is just my tiny opinion.
     
    #13 Akhu, Sep 9, 2021
    Last edited: Sep 9, 2021
    Bruno likes this.
  14. Yukihira

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    maneREMOR
    Hey! This question have been brought up many times, but u prob didn't see it.
    I Think this is the best thread to take away all of your doubts: https://mccentral.org/community/threads/they-should-remove-skywars.147778/
    On that thread me and @Zonafer discussed the reasons why playerbase is so low even with the revamp and I think we took all possible doubts so I recommend you to look at it.
    Have a good read!
     
    #14 Yukihira, Sep 9, 2021
    Last edited: Sep 9, 2021
  15. GibbxAlex78

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    refringent
    I agree for pretty much everything. Having a separate lobby makes it longer to join skywars, and some people might think there’s no skywars, or that it got removed. The revamp made thing a bit harder since it would be good if people were playing it but they don’t. Having one of the most popular games (skywars) in another lobby hides it. The ender pearl is always about skywars and people get interested. The minigame item is not as appealing to people (including me). I think we could keep the lobby, but also re add skywars to the main selector. People like it when it’s easy, and they won’t necessarily search for a game. That's my opinion. I still understand what xteux is talking about, but before the revamp, people were playing, and now they don’t. Those are facs, not hypotheses.
     
    #15 GibbxAlex78, Sep 15, 2021
    Last edited: Sep 15, 2021
  16. MAXILES

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    mcc has no chance. all the og players quit or got banned. new hit detection sucks from what ive heard cos no high up staff know what pvp is
     
    Yukihira likes this.
  17. Akhu

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    I miss it so fucking much

    maybe theres some positivity in this LOL ;pensive:
     
    MAXILES likes this.
  18. GibbxAlex78

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    refringent
    Doubt
     

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