Yeah I agree, especially when you ignore players within the lobby for example it doesn't carry over, either making it able to go across or adding the feature to minigames is a good idea
Idk I'm kinda neutral on this. On one hand, minigames is composed of small lobbies per game, making it hard queue up with someone many times in a row. But in the other, if someone is annoying in one game, it's better to just not hear them for 5 mins.
Hey! I like this idea, there's people in minigames that is better to avoid talking sometimes, and I'd say this is even more annoying in than some subservers. Toxic people may get you out of your mind while being on a minigame, since if you lose, you somehow get frustrated, and obviously it doesn't help someone saying "ez" or "you suck" after you lose a game of skywars, survival games, ctf, etc. So yes, I'd love to get this added in minigames too, after all, it would just add up. However, I don't know how this would work. Let's say you /ignore someone on CTF. Is that same player going to be ignored in Skywars? or in SG? It would be a bit hard to manipulate it. So I'd say it would be easier to /ignore a player around the whole network. Let's say you /ignore a toxic dude on Skyblock 2, and you meet on Speedy Walls 2 days later. He'll be ignored still unless you /unignore him. I'd say this would be somehow easier to be done. Just a thought :). Skywars and SG are composed of small lobbieS, I'm sure all other minigames struggle to get a full lobby most of the time and you always see around the same people.
Hey there, Personally I feel like this should only be added if a /msg command was added to Minigames. I don't particularly see the need to be able to /ignore players (or how it would be possible) anyways. It is much easier to ignore someone who is typing in public chat, as opposed to if they are private messaging you. I would personally agree more with Martin's suggestion, where you can ignore a player in one place and it ignores them across the whole server. This seems like it would be much easier to implement and control, as there may be a player that plays all the same subservers and Minigames as you and annoys you constantly but you have to ignore them on each separate game. -Nikki